NoChatLoss
by Eukerka
NoChatLoss keeps the chat window open when a player dies, respawns or is teleported, so typed messages are not lost.
What it does
Without this mod, a death closes the chat window and brings up the death screen. With the mod, the chat stays open after death and respawning happens automatically, so a message typed during that moment is not discarded. Chat is also kept open during teleports, which many servers trigger by force, and the mod prevents that closure.
Unsent messages are saved, so pressing Escape or leaving the chat without sending does not erase the text. The saved drafts remain available in the chat history, which the player can recall with the history key. The mod is a lightweight client-side addition, so only the player's own game needs it and servers run without it.
Files are published for Forge only, for 1.12.2, with build 1 dated 2025-05-10 as the latest release. The code is under the MIT License, and the project is not open source.
Key features
Chat stays open after death
The chat window remains open when the player dies, and respawning happens automatically in the background.
Teleports do not close chat
Forced closures during server teleports are blocked, so a message being written survives the move.
Unsent messages are saved
Text left in the chat box without sending, including after pressing Escape, is kept in the history.
Lightweight client addition
The mod changes only the client-side chat behavior and adds no server requirements.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Surviving a death mid-message
A player who dies while typing can finish the message after respawning, instead of retyping it.
Servers that teleport players
On servers that move players by command, the chat no longer closes during the teleport.
Who it’s for: Players who often chat during combat, travel or events on Forge servers that teleport or respawn them. The mod suits anyone who loses typed text to a closed chat window.
How it compares
CommandHistory is a Forge client-side mod for 1.20 – 1.20.1 and is open source under the GNU Affero General Public License v3.0 or later, so it covers command recall rather than chat persistence. LetMeSpeak is client-side on Fabric, Forge and Legacy Fabric for 1.7.10 – 1.21.10 under All rights reserved, and is not open source. ColorChat is server-side only for Forge 1.19.2 under the MIT License and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| NoChatLoss | Forge | 1.12.2 | Client-side only | 2025-05-10 |
| CommandHistory | Forge | 1.20 – 1.20.1 | Client-side only | 2026-06-15 |
| LetMeSpeak | Fabric, Forge and Legacy Fabric | 1.7.10 – 1.21.10 | Client-side only | 2025-01-20 |
| ColorChat | Forge | 1.19.2 | Server-side only | 2023-09-28 |
Questions
Does NoChatLoss need to be installed on the server?
Which loader does NoChatLoss use?
Are messages saved if the player never presses send?
In the catalog
NoChatLoss is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 2,920 mods support Minecraft 1.12.2.
Similar mods
What the author says
Perfect for players who type long messages, play on teleport-heavy servers, or just don’t want to lose their text. (Support for other Minecraft versions (1.8, 1.16, 1.20, etc.) is planned. If you need the mod for a specific version — feel free to contact me. (Discord)) Идеально подойдёт для тех, кто часто пишет…
Official listing
- Modrinth page
- modrinth.com/mod/nochatloss
- Owner
- Eukerka
- Published
- 2025-05-10
- Updated on Modrinth
- 2025-05-10
- Facts verified
- 2026-10-15
