ModsFinder

NoChatLoss

by Eukerka

NoChatLoss keeps the chat window open when a player dies, respawns or is teleported, so typed messages are not lost.

ForgeClient-side onlyMIT License1.12.2

What it does

Without this mod, a death closes the chat window and brings up the death screen. With the mod, the chat stays open after death and respawning happens automatically, so a message typed during that moment is not discarded. Chat is also kept open during teleports, which many servers trigger by force, and the mod prevents that closure.

Unsent messages are saved, so pressing Escape or leaving the chat without sending does not erase the text. The saved drafts remain available in the chat history, which the player can recall with the history key. The mod is a lightweight client-side addition, so only the player's own game needs it and servers run without it.

Files are published for Forge only, for 1.12.2, with build 1 dated 2025-05-10 as the latest release. The code is under the MIT License, and the project is not open source.

Key features

  1. Chat stays open after death

    The chat window remains open when the player dies, and respawning happens automatically in the background.

  2. Teleports do not close chat

    Forced closures during server teleports are blocked, so a message being written survives the move.

  3. Unsent messages are saved

    Text left in the chat box without sending, including after pressing Escape, is kept in the history.

  4. Lightweight client addition

    The mod changes only the client-side chat behavior and adds no server requirements.

Compatibility

Latest build for each game version and loader.

1.12.21
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Surviving a death mid-message

A player who dies while typing can finish the message after respawning, instead of retyping it.

Servers that teleport players

On servers that move players by command, the chat no longer closes during the teleport.

Who it’s for: Players who often chat during combat, travel or events on Forge servers that teleport or respawn them. The mod suits anyone who loses typed text to a closed chat window.

How it compares

Full comparison

CommandHistory is a Forge client-side mod for 1.20 – 1.20.1 and is open source under the GNU Affero General Public License v3.0 or later, so it covers command recall rather than chat persistence. LetMeSpeak is client-side on Fabric, Forge and Legacy Fabric for 1.7.10 – 1.21.10 under All rights reserved, and is not open source. ColorChat is server-side only for Forge 1.19.2 under the MIT License and is not open source.

ModLoadersGame versionsEnvironmentUpdated
NoChatLossForge1.12.2Client-side only2025-05-10
CommandHistoryForge1.20 – 1.20.1Client-side only2026-06-15
LetMeSpeakFabric, Forge and Legacy Fabric1.7.10 – 1.21.10Client-side only2025-01-20
ColorChatForge1.19.2Server-side only2023-09-28

Questions

Does NoChatLoss need to be installed on the server?

No. The mod is client-side only, so only the player's own game needs it and the server can run without it.

Which loader does NoChatLoss use?

Forge is the only loader the mod is published for, and its files cover 1.12.2.

Are messages saved if the player never presses send?

Yes. Unsent text is kept in the chat history, including when Escape is pressed, and can be recalled with the history key.

In the catalog

NoChatLoss is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 2,920 mods support Minecraft 1.12.2.

Similar mods

What the author says

Perfect for players who type long messages, play on teleport-heavy servers, or just don’t want to lose their text. (Support for other Minecraft versions (1.8, 1.16, 1.20, etc.) is planned. If you need the mod for a specific version — feel free to contact me. (Discord)) Идеально подойдёт для тех, кто часто пишет…
Eukerka, on the Modrinth page

Official listing

Owner
Eukerka
Published
2025-05-10
Updated on Modrinth
2025-05-10
Facts verified
2026-10-15

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