No Patrols
by HazzarzMC
No Patrols is a NeoForge server-side utility that stops pillager patrol squads from spawning naturally in the world.
What it does
The mod disables the natural spawning of Illager pillager patrols, including the patrol leader and its squad members. Without it, patrols keep appearing around a base during long building sessions, and a captain can start fights the player did not ask for. No Patrols intercepts the spawn lifecycle of those squads and cancels them, so the surrounding world stays quiet for builders.
Because it only changes server behavior, the mod suits survival servers, builder servers and administrators who want to explore or build without unexpected village raids. Vanilla clients connect without installing anything, since the server alone carries the change. The package is listed as a lightweight utility, and its only stated requirement is NeoForge 26.2 or newer on the server.
The mod is released under the MIT License and is not open source. It covers Minecraft 26.2 only, with the 1.0.0 file for 26.2 published on 2026-07-15, the same day as the first release.
Key features
Patrol spawning disabled
Natural pillager patrol spawning is turned off, so no new squads appear in the world.
Patrol leader and squad cancelled
The spawn of the patrol leader and every squad member is intercepted and cancelled as it happens.
Quiet base building
Players can build without patrols arriving mid-session, which removes a common interruption.
Vanilla clients connect freely
Players join the server without installing the mod, because only the server runs it.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Survival servers
Server owners who want a calmer world can remove patrol encounters that happen while players gather resources.
Builder servers
Builders working on large projects can keep the area around their base free of patrols during construction.
Who it’s for: Server administrators, survival and builder players who want to explore or build without patrols appearing unexpectedly.
How it compares
Raids & Patrols covers patrols and raids on Fabric, Forge and NeoForge, with client and server files for 1.21.1 – 1.21.11 under the MIT License. The Bridgeville Empire is a NeoForge mod for 1.21.1 that requires both client and server, under the Creative Commons Attribution Non Commercial Share Alike 4.0 license. No Patrols targets only 26.2, runs on the server alone and is licensed under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Patrols | NeoForge | 26.2 | Server-side only | 2026-07-15 |
| Raids & Patrols | Fabric, Forge and NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-05-26 |
| The Bridgeville Empire | NeoForge | 1.21.1 | Client and server | 2025-12-17 |
Questions
Does No Patrols need to be installed on the client?
Which Minecraft version does No Patrols support?
Are village raids disabled as well?
In the catalog
No Patrols is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 13,894 mods support Minecraft 26.2.
More from HazzarzMC
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What the author says
No Patrols (NeoForge) Tired of Pilager patrols constantly spawning around your base and disrupting your build sessions? No Patrols is a lightweight, server-side utility mod that completely disables natural Illager / Pillager captain patrol squads from spawning in your worlds. Features🚫 Complete Patrol Prevention…
Official listing
- Modrinth page
- modrinth.com/mod/no-patrols
- Owner
- HazzarzMC
- Published
- 2026-07-15
- Updated on Modrinth
- 2026-07-15
- Facts verified
- 2026-10-15
