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Raids & Patrols

by Pes1R

Raids & Patrols gives server owners and players a config switch that controls how Pillager raids and patrols spawn, so a village can be left free of them.

FabricForgeNeoForgeClient and serverMIT License1.21.1 – 1.21.11

What it does

Pillager raids and patrols are the mechanics this mod governs. A config file, reachable from the mod menu, lets a player turn off the spawning of raids and patrols, so a base or village can be built and looted without them appearing. Other settings keep the default behavior for players who want the original difficulty back.

The author describes the mod as still being tested, and notes that new mechanics and further raid and patrol features are planned for later versions. Every player and the server need a copy of the mod. It is released under the MIT License and is not open source. Files are published for Fabric, Forge and NeoForge, with 0.2.0 for 1.21.11 as the latest build, covering 1.21.1 – 1.21.11.

Key features

  1. Patrol spawn control

    A setting stops Pillager patrols from spawning, so they do not appear inside a base.

  2. Raid spawn control

    A separate setting turns off Pillager raids, so villages can be looted without them.

  3. Config file access

    The options live in a config file that can be opened from the mod menu.

  4. Default behavior kept

    Leaving the options unchanged keeps raid and patrol spawning as in the vanilla game.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.110.2.00.2.00.2.0
1.21.100.2.00.2.00.2.0
1.21.90.2.00.2.00.2.0
1.21.80.2.00.2.00.2.0
1.21.70.2.00.2.00.2.0
1.21.60.2.00.2.00.2.0
1.21.50.2.00.2.00.2.0
1.21.40.2.00.2.00.2.0
1.21.30.2.00.2.00.2.0
1.21.20.2.00.2.00.2.0
1.21.10.2.00.2.00.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Building in peace

A player who builds a base far from the villages can keep patrols from forming near it.

Looting villages

Players who want village loot without the threat of a raid can disable raid spawning in the config.

Who it’s for: Players who want to keep raids or patrols from interrupting building and looting, and server owners who set the rules for their world.

How it compares

Full comparison

Better Pillager Patrols is a Fabric-only mod for 1.21.11 that requires the server side, with the client optional, and is not open source under the MIT License. Pillager Deterrent is open source under the MIT License and is published for Fabric, Forge and NeoForge across 1.20 – 26.3, with the client and server both needed. Legacy Raid is open source under the GNU Lesser General Public License v3.0 only, and runs for 1.21 – 1.21.5 on Fabric and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Raids & PatrolsFabric, Forge and NeoForge1.21.1 – 1.21.11Client and server2026-05-26
Better Pillager PatrolsFabric1.21.11Server required, client optional2026-04-29
Pillager DeterrentFabric, Forge and NeoForge1.20 – 26.3Client and server2026-09-30
Legacy RaidFabric and NeoForge1.21 – 1.21.5Client or server, optional2025-04-13

Questions

Does Raids & Patrols need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loaders does Raids & Patrols support?

Fabric, Forge and NeoForge, with the latest file 0.2.0 for 1.21.11 on each loader.

Where are the spawn settings changed?

Options are in a config file, which can be opened from the mod menu.

More from Pes1R

All projects

What the author says

Tired of founding Pillager Patrols right inside your base? You want to loot a good village without worrying about the Pillager Raids? This is the Mod for You! Raids & Patrols is a mod that concerne the mechanics about the spawn of pillagers.
Pes1R, on the Modrinth page

Official listing

Owner
Pes1R
Published
2026-05-26
Updated on Modrinth
2026-05-26
Facts verified
2026-10-15