Raids & Patrols
by Pes1R
Raids & Patrols gives server owners and players a config switch that controls how Pillager raids and patrols spawn, so a village can be left free of them.
What it does
Pillager raids and patrols are the mechanics this mod governs. A config file, reachable from the mod menu, lets a player turn off the spawning of raids and patrols, so a base or village can be built and looted without them appearing. Other settings keep the default behavior for players who want the original difficulty back.
The author describes the mod as still being tested, and notes that new mechanics and further raid and patrol features are planned for later versions. Every player and the server need a copy of the mod. It is released under the MIT License and is not open source. Files are published for Fabric, Forge and NeoForge, with 0.2.0 for 1.21.11 as the latest build, covering 1.21.1 – 1.21.11.
Key features
Patrol spawn control
A setting stops Pillager patrols from spawning, so they do not appear inside a base.
Raid spawn control
A separate setting turns off Pillager raids, so villages can be looted without them.
Config file access
The options live in a config file that can be opened from the mod menu.
Default behavior kept
Leaving the options unchanged keeps raid and patrol spawning as in the vanilla game.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Building in peace
A player who builds a base far from the villages can keep patrols from forming near it.
Looting villages
Players who want village loot without the threat of a raid can disable raid spawning in the config.
Who it’s for: Players who want to keep raids or patrols from interrupting building and looting, and server owners who set the rules for their world.
How it compares
Better Pillager Patrols is a Fabric-only mod for 1.21.11 that requires the server side, with the client optional, and is not open source under the MIT License. Pillager Deterrent is open source under the MIT License and is published for Fabric, Forge and NeoForge across 1.20 – 26.3, with the client and server both needed. Legacy Raid is open source under the GNU Lesser General Public License v3.0 only, and runs for 1.21 – 1.21.5 on Fabric and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Raids & Patrols | Fabric, Forge and NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-05-26 |
| Better Pillager Patrols | Fabric | 1.21.11 | Server required, client optional | 2026-04-29 |
| Pillager Deterrent | Fabric, Forge and NeoForge | 1.20 – 26.3 | Client and server | 2026-09-30 |
| Legacy Raid | Fabric and NeoForge | 1.21 – 1.21.5 | Client or server, optional | 2025-04-13 |
Questions
Does Raids & Patrols need to be installed on the server?
Which loaders does Raids & Patrols support?
Where are the spawn settings changed?
More from Pes1R
What the author says
Tired of founding Pillager Patrols right inside your base? You want to loot a good village without worrying about the Pillager Raids? This is the Mod for You! Raids & Patrols is a mod that concerne the mechanics about the spawn of pillagers.
Official listing
- Modrinth page
- modrinth.com/mod/raids-patrols
- Owner
- Pes1R
- Published
- 2026-05-26
- Updated on Modrinth
- 2026-05-26
- Facts verified
- 2026-10-15
