Better Pillager Patrols
by kuubo
Better Pillager Patrols lets server owners tune how pillager patrols spawn, gather and hunt across the world.
What it does
Patrols can also be set to ignore village proximity and light levels, so they may hunt in any area. The mod is configurable in-game through Mod Menu, so changes can be made without restarting the game.
Installation requires Fabric API on the Fabric loader, and the mod is published for 1.21.11 only. The server must run it, while players may leave it out. The mod is licensed under the MIT License and is not open source. Cloth Config API and Mod Menu are optional companions, and the author recommends Mod Menu for quick adjustments. The mod pairs with other mods that change the pillager encounter, such as Point Blank Pillagers. Extreme settings, such as very high tick rates or large group sizes, can flood a world with pillagers and cause severe lag, so the author asks that the mod be used with care.
Key features
Patrol group sizes
Group sizes of pillager patrols can be set so each patrol contains more or fewer raiders.
Spawn frequency and distance
How often patrols appear and how far from players they spawn are both adjustable.
Detection and provocation
Detection ranges and the radius over which pillagers spread can be changed to set how far they notice players.
Village and light independence
Patrols can be made to ignore villages and light levels, so they can hunt anywhere in the world.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
Use cases
Harder survival worlds
Server owners who want a more dangerous world can raise patrol frequency and detection ranges.
Who it’s for: Server owners and players who run Fabric games on 1.21.11 and want control over pillager patrols. Settings change how often and where encounters happen, and high values can cause lag.
How it compares
Pillager Knight is server-side only, published for Fabric on 1.21.11 and released under All rights reserved, so it is not open source. Raids & Patrols runs on the client and server and is published for Fabric, Forge and NeoForge across 1.21.1 – 1.21.11 under the MIT License. Better Wandering Trader Spawning is server-side only for Fabric on 1.21.7, open source under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Better Pillager Patrols | Fabric | 1.21.11 | Server required, client optional | 2026-04-29 |
| Pillager Knight | Fabric | 1.21.11 | Server-side only | 2026-08-12 |
| Raids & Patrols | Fabric, Forge and NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-05-26 |
| Better Wandering Trader Spawning | Fabric | 1.21.7 | Server-side only | 2025-08-11 |
Questions
Does Better Pillager Patrols need Fabric API?
Does the server need Better Pillager Patrols?
Can the settings be changed without restarting?
In the catalog
Better Pillager Patrols is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from kuubo
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What the author says
Allows you to configure everything: patrol group sizes, spawn frequency, detection ranges, and spawn distances. Patrols no longer care about villages or light levels — they'll hunt you anywhere. Increase the radius pillagers spread across, fine-tune how far they need to be to provoke, and push them further from your…
Official listing
- Modrinth page
- modrinth.com/mod/better-pillager-patrols
- Owner
- kuubo
- Published
- 2026-04-29
- Updated on Modrinth
- 2026-04-29
- Facts verified
- 2026-10-15
