The Bridgeville Empire
by QuackMode
The Bridgeville Empire brings a colonial invasion faction into the world, with patrols that set up camps and fight in several roles.
What it does
The Bridgeville Empire adds a colonial faction whose soldiers patrol the land and set up camps. The faction is made of several unit types, each with its own way of fighting. Scouts move quickly and attack in hit-and-run raids, since they are too weak to hold a fight alone. Rangers strike from a distance with bows, though their aim is poor and their shots can hit fellow soldiers.
Soldiers absorb far more hits than the other units, then leap out and deal strong damage to anything that has slowed them down. Marshals are rare and extremely dangerous, being both strong and durable. Marshals and Fetchers Guards call reinforcements when they die, and they raise the number of patrols that spawn in the areas they hold, which turns a single encounter into a larger fight.
The mod requires NeoForge 1.21.1 and runs on client and server, so the server and every player need it. Files are published for NeoForge only, for the single game version 1.21.1, with 1.0.1 as the latest file. The code is released under the Creative Commons Attribution Non Commercial Share Alike 4.0 license and is not open source.
Key features
Colonial patrols
Patrols of the faction move through the world and set up camps, bringing the invasion into areas near players.
Scouts and rangers
Scouts make quick hit-and-run attacks, and rangers attack from range with bows, though their shots are often inaccurate.
Soldiers and marshals
Soldiers take many hits and strike hard after leaping in, while rare marshals are the most dangerous units in the faction.
Reinforcements on death
Marshals and Fetchers Guards call reinforcements when they die, so defeating one leader can bring more enemies.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does The Bridgeville Empire need Fabric API?
Does the server need The Bridgeville Empire?
Does the mod work on versions other than 1.21.1?
In the catalog
The Bridgeville Empire is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from QuackMode
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/bridgeville
- Owner
- QuackMode
- Published
- 2025-08-08
- Updated on Modrinth
- 2025-12-17
- Facts verified
- 2026-10-15
