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The Bridgeville Empire

by QuackMode

The Bridgeville Empire brings a colonial invasion faction into the world, with patrols that set up camps and fight in several roles.

NeoForgeClient and serverCreative Commons Attribution Non Commercial Share Alike 4.01.21.1

What it does

The Bridgeville Empire adds a colonial faction whose soldiers patrol the land and set up camps. The faction is made of several unit types, each with its own way of fighting. Scouts move quickly and attack in hit-and-run raids, since they are too weak to hold a fight alone. Rangers strike from a distance with bows, though their aim is poor and their shots can hit fellow soldiers.

Soldiers absorb far more hits than the other units, then leap out and deal strong damage to anything that has slowed them down. Marshals are rare and extremely dangerous, being both strong and durable. Marshals and Fetchers Guards call reinforcements when they die, and they raise the number of patrols that spawn in the areas they hold, which turns a single encounter into a larger fight.

The mod requires NeoForge 1.21.1 and runs on client and server, so the server and every player need it. Files are published for NeoForge only, for the single game version 1.21.1, with 1.0.1 as the latest file. The code is released under the Creative Commons Attribution Non Commercial Share Alike 4.0 license and is not open source.

Key features

  1. Colonial patrols

    Patrols of the faction move through the world and set up camps, bringing the invasion into areas near players.

  2. Scouts and rangers

    Scouts make quick hit-and-run attacks, and rangers attack from range with bows, though their shots are often inaccurate.

  3. Soldiers and marshals

    Soldiers take many hits and strike hard after leaping in, while rare marshals are the most dangerous units in the faction.

  4. Reinforcements on death

    Marshals and Fetchers Guards call reinforcements when they die, so defeating one leader can bring more enemies.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does The Bridgeville Empire need Fabric API?

No. The mod is published for NeoForge only, and it requires NeoForge 1.21.1.

Does the server need The Bridgeville Empire?

Yes. A server running it needs every connecting player to have it too.

Does the mod work on versions other than 1.21.1?

No. Its files are published only for the game version 1.21.1.

In the catalog

The Bridgeville Empire is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
QuackMode
Published
2025-08-08
Updated on Modrinth
2025-12-17
Facts verified
2026-10-15

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