No Natural Regeneration
by Konhaiii
No Natural Regeneration turns off the vanilla setting that restores health over time, so players must heal through potions, golden apples and other items.
What it does
Once a world loads with the datapack active, the natural health regeneration gamerule is set to false, and players stop healing from food alone. Hunger is still restored as normal, but it no longer converts into health over time. The change applies to existing worlds after a reload, so a save does not need to be rebuilt.
Installation is a datapack that needs manual configuration on the server, and it runs on the server while clients may leave it out. Files are published for Fabric, Forge, NeoForge and Quilt, and the datapack form is also offered, all for 26.1 – 26.1.2. Because the game rule is set automatically when a world loads, the author notes that the datapack runs on world load and needs manual setup before it takes effect. The mod is released under the Creative Commons Attribution Non Commercial 4.0 license and is not open source.
Key features
Disabled natural regeneration
The vanilla gamerule that heals players over time is switched off, so health no longer returns while hunger is full.
Food no longer heals
Eating food restores hunger only, which removes the healing that food previously gave outside of healing items.
Existing world support
The setting is applied when a world loads, so worlds created earlier pick up the change after a reload.
Alternative healing
Potions, golden apples and other healing items become the main way to recover health during play.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and survival players who want to make health recovery depend on items instead of time and food. Clients may run without the datapack, but the server needs it to apply the rule.
How it compares
Water Regeneration is a server-required mod for Fabric, Forge, NeoForge and Quilt, built for 1.21 – 26.3 and under All rights reserved, so it works on clients with the optional side. Shared Life is server-side only, open source under the MIT License, and covers Fabric and NeoForge for 1.21.1 – 26.2. Dynamic Hunger requires both client and server, is Fabric only for 1.20.5 – 26.3, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Natural Regeneration | Fabric, Forge, NeoForge and Quilt | 26.1 – 26.1.2 | Server required, client optional | 2026-04-11 |
| Water Regeneration | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2025-08-20 |
| Shared Life | Fabric and NeoForge | 1.21.1 – 26.2 | Server-side only | 2026-08-27 |
| Dynamic Hunger | Fabric | 1.20.5 – 26.3 | Client and server | 2026-07-31 |
Questions
Does No Natural Regeneration need to be installed on the client?
Will the change apply to an existing world?
Which loaders and game versions are supported?
Does the datapack need manual setup?
In the catalog
No Natural Regeneration is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from Konhaiii
Similar mods
What the author says
This datapack automatically disables the natural health regeneration mechanic in Minecraft by setting the gamerule natural_health_regeneration to false when the world loads. With this change, players will no longer regenerate health by consuming food. Hunger can still be restored, but it will not restore health over…
Official listing
- Modrinth page
- modrinth.com/mod/no-natural-regeneration
- Owner
- Konhaiii
- Published
- 2026-04-11
- Updated on Modrinth
- 2026-04-11
- Facts verified
- 2026-10-15
