No Random Damage Rolls for Cobblemon
by shadowboxed
No Random Damage Rolls for Cobblemon removes the random damage variance from Cobblemon's turn-based battles, so attacks deal their base damage without a roll.
What it does
The mod changes how damage is calculated in Cobblemon battles. Instead of applying a random multiplier to each attack's base damage, it uses the median roll, which means a move's damage is set in advance and stays the same from one use to the next. Critical hit chance is removed from the calculation as well, so critical hits no longer shift the outcome of a move.
It works by injecting Mega Showdown's script actions into Cobblemon's battle code, which lets the mod override how damage is rolled. Cobblemon and Cobblemon: Mega Showdown must both be installed. The mod is published for Fabric, Forge, NeoForge and Quilt, and a data pack build also exists. Files cover 1.21 – 1.21.1. The server needs the mod, while a player's client may add it without being required to. It is released under the Mozilla Public License 2.0 and is not open source.
Key features
Median damage rolls
Each attack deals its median damage instead of a randomly chosen value within the usual range.
Critical hits removed
The random chance of a critical hit is taken out of the damage formula, so moves hit for the same amount every time.
Knockouts unchanged
Moves that were already one-hit knockouts stay that way, and edge cases where a knockout depended on a roll are settled by the median value.
Persistent damage kept
Damage over time effects keep working as normal, since only the damage roll and critical chance are changed.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Predictable battles
Players who calculate matchups with a damage calculator can rely on its results, because the rolled variance no longer applies in battle.
Who it’s for: Server owners and players who prefer deterministic battles over random damage variance in Cobblemon.
Questions
Does No Random Damage Rolls for Cobblemon need Mega Showdown?
Does the mod have to be installed on the client?
Which loaders does the mod support?
Do Nava's ZA Mega evolutions work with the mod?
In the catalog
No Random Damage Rolls for Cobblemon is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
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What the author says
Current knowledge as to if this actually still works as of latest updates is unknown, if it doesn't work then it'll just have to be like that for a while. REQUIRES MEGA SHOWDOWN! FOR THE MOMENT, DO NOT USE NAVAS ZAMEGAS WITH IT, AS ITS SCRIPTS OVERWRITE THIS. This will be fixed when the Mega Showdown guys are able to…
Official listing
- Modrinth page
- modrinth.com/mod/no-damage-rolls-cobblemon
- Owner
- shadowboxed
- Published
- 2026-05-28
- Updated on Modrinth
- 2026-05-28
- Facts verified
- 2026-10-15
