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not enough enchants

by redl0ver

not enough enchants adds thirteen new enchantments to a game that, in the author's view, has too few, all styled to stay close to vanilla.

FabricForgeNeoForgeClient and serverAll rights reserved1.20.1 – 26.1.2

What it does

Each enchantment in the mod changes combat or movement in a small way. One makes the wearer smaller as the level rises. Another grants speed and jump boost while health is below five hearts. A double jump is included, a slowing effect applies to players who are hit, and a poison-like effect makes enemies bleed over time. Some hits can launch enemies into the air, and a small chance of lightning strike opponents, rising to 5% when a thunderstorm is active. One enchantment causes an explosion on death.

The mod is published for Fabric, Forge and NeoForge across six release versions, 1.20.1 – 26.1.2, and runs on client and server, so the server and every player need it. The license is All rights reserved, and the code is not open source. Fabric and NeoForge have files for 26.1.2 at version 1.6.1, while the Forge file is 1.0.0 for 1.20.1 on the beta channel.

Key features

  1. Thirteen new enchantments

    The mod adds thirteen enchantments to the game, with effects written to fit the existing vanilla enchantment set.

  2. Size and speed effects

    One enchantment shrinks the wearer with level, and another grants speed and jump boost below five hearts.

  3. Combat effects

    Slowing, bleeding, knockback into the air and lightning strikes give hits extra results beyond damage.

  4. Double jump and explosion

    A simple double jump is one enchantment, and another causes an explosion when the wearer dies.

Compatibility

Latest build for each game version and loader.

26.1.21.6.1Not available1.6.1
1.21.10Not availableNot available1.5.0
1.21.9Not availableNot available1.5.0
1.21.8Not availableNot available1.5.0
1.21.4Not availableNot available1.3.0
1.20.1Not available1.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Double Jump Enchant is server-side only, published under the MIT License for 1.19.2 – 26.3, and covers the double jump in a dedicated mod. Mobility Enchants is server required with an optional client, published for 1.21.4 – 26.3 under All rights reserved. Lightning Striker and Double Hit Enchantment both target 1.21 – 26.3, and Double Hit Enchantment is open source under the GNU Lesser General Public License v3.0 or later.

ModLoadersGame versionsEnvironmentUpdated
not enough enchantsFabric, Forge and NeoForge1.20.1 – 26.1.2Client and server2026-08-08
Double Jump EnchantFabric, Forge and NeoForge1.19.2 – 26.3Server-side only2026-10-02
Mobility EnchantsFabric, Forge, NeoForge and Quilt1.21.4 – 26.3Server required, client optional2026-09-16
Lightning StrikerFabric, Forge, NeoForge and Quilt1.21 – 26.3Server required, client optional2026-08-28
Double Hit EnchantmentFabric, Forge, NeoForge and Quilt1.21 – 26.3Server required, client optional2026-10-07

Questions

Does not enough enchants need Fabric API?

No required dependency is listed for Fabric, Forge and NeoForge. It is available for Fabric, Forge and NeoForge.

Do players need the mod installed?

Yes. Servers that run it need every player to install it too.

Which version has the latest files?

The latest Fabric and NeoForge files are 1.6.1 for 26.1.2, dated 2026-08-08. The latest Forge file is 1.0.0 for 1.20.1, dated 2025-01-12, on the beta channel.

In the catalog

not enough enchants is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

This silly mod adds 13 fun new enchants while trying to stay vannila themed!
redl0ver, on the Modrinth page

Official listing

Owner
redl0ver
Published
2024-08-23
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

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