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MySkins

by R09

MySkins, a Fabric client mod by R09, lets players manage skins, capes, body proportions and cosmetic armor visibility in-game, with changes synced over the network.

FabricClient required, server optionalAll rights reserved1.20 – 26.3

What it does

Players can change their skin and cape, adjust 3D body proportions for the head, torso, arms, legs and feet through an editor panel, and choose which armor pieces appear visually. The editor sets width, height and depth for each body part, and includes two perspective settings. Clicking the icons below the equipped armor hides a helmet, chestplate, leggings or boots from the model without affecting its armor values, durability or enchantments.

The first-person camera height tracks changes to head scale, so the view sits where the configured head size puts it, and the first-person arm model is resized to match the arm proportions set in the mod. Vanilla players without the mod can still join a server that runs it, and the mod works in singleplayer as well.

Fabric API is required. Only the client needs MySkins, so a server can run without it. The mod is published for Fabric alone, across nine release versions 1.20 – 26.3, and is released under All rights reserved, so it is not open source. Profiles, images and configuration are stored inside the mod's own folder, which keeps backups and instance transfers simple.

Key features

  1. Skin and cape management

    Skins, capes and custom body scales are managed directly in the game without editing files.

  2. Body part editor

    Width, height and depth can be set for the head, torso, arms, legs and feet, with two perspective settings.

  3. Armor visibility

    Each equipped helmet, chestplate, leggings and boot can be hidden from the model while its stats stay active.

  4. Camera and hand scaling

    The first-person camera and arm model adjust to the configured proportions.

  5. Network synchronization

    Other players running the mod see the same skins, capes and hidden armor states.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.31.0.5
26.21.0.5
26.1.21.0.5
26.1.11.0.5
26.11.0.5
1.21.x2 of 2 versions with builds
1.21.11.0.5
1.211.0.5
1.20.x2 of 2 versions with builds
1.20.11.0.5
1.201.0.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Cape Command is a Fabric and NeoForge mod for 1.20.4 – 26.3, server required and client optional, and it is open source under the GNU Lesser General Public License v3.0 only. AutoCape is a client-side only Fabric mod for 1.21.11 under the MIT License, and it is not open source. Cape Over Elytra is also client-side only, published for Fabric across 1.20.6 – 26.3 under the MIT License, and it is open source.

ModLoadersGame versionsEnvironmentUpdated
MySkinsFabric1.20 – 26.3Client required, server optional2026-10-01
Cape CommandFabric and NeoForge1.20.4 – 26.3Server required, client optional2026-10-01
AutoCapeFabric1.21.11Client-side only2026-06-14
Cape Over ElytraFabric1.20.6 – 26.3Client-side only2026-09-21

Questions

Does MySkins need Fabric API?

Yes. Fabric API is a required dependency and must be installed next to MySkins on Fabric.

Does a server have to install MySkins?

No. The mod is client required and server optional, so a server runs without it and players without the mod can still join.

Can armor be hidden without losing its protection?

Yes. Hiding a piece only changes the model; its armor values, durability and enchantments remain fully functional.

In the catalog

MySkins is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

MySkins is a client and server mod for Fabric that allows managing skins, capes, body proportions, and armor visibility directly in-game. The editor panel allows configuring the width, height, and depth of individual body parts: Head Torso Arms Legs and feet
R09, on the Modrinth page

Official listing

Owner
R09
Published
2026-09-04
Updated on Modrinth
2026-10-01
Facts verified
2026-10-15

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