ModsFinder

Origins: Sculk Mole

by BlueIsADude

Origins: Sculk Mole adds a mole-themed origin built around sculk, where a player starts underground near the deep dark biome and moves through the ground.

FabricQuiltServer required, client optionalMIT License1.20.1

What it does

The origin begins a player with a small kit of leftover supplies: planks, sticks, soul torches, rotten flesh and an echo shard. Bright light causes disorientation and a veil of darkness, which Night Vision can cancel in some game modes. Near an active Sculk Sensor a player can see nearby non-sculk entities, and Wardens stay passive toward the player. The player can crouch through one-block tunnels and loses two hearts of health, with only a slight slowdown.

The origin adds sculk-related movement. Crouching sinks the player into sculk and jumping makes them rise, and burrowed sculk grants Speed III and Jump Boost IV along with healing and immunity to fall damage. Activating the sonic launch charges a shriek that pushes a blocked mob in front of the player in the opposite direction, and a purely vertical leap from inside sculk is stronger. The mod requires Origins and Extra Origins. Files are published for Fabric and Quilt for 1.20.1, under the MIT License.

Key features

  1. Sculk burrowing

    The player can burrow into sculk-related blocks, which gives certain buffs while inside and cancels fall damage when sneaking.

  2. Sonic launch

    A charged shriek damages and pushes away the mob in front, and burrowed use gives a stronger upward leap with a longer cooldown.

  3. Sculk Sensor interaction

    Sculk Sensors ignore most of the player's actions, but they still trigger when the player walks over them.

  4. Strong arms

    The player can break natural stones without a pickaxe, and bow and crossbow shots that hit from behind deal extra damage.

Compatibility

Latest build for each game version and loader.

1.20.11.2.1+mod1.2.1+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Extra OriginsAdds more origins to the Origins mod
Required
OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Required

How it compares

Full comparison

Sculkling Origin is a client and server mod under the MIT License for 1.20 – 1.20.1, on Fabric and Quilt. Origins: Interloper is server required with the client optional, not open source, under the MIT License for 1.20.1 – 1.20.2. JDi Origins is open source under the MIT License, client and server, on Fabric and Forge for 1.20 – 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
Origins: Sculk MoleFabric and Quilt1.20.1Server required, client optional2025-12-13
Sculkling OriginFabric and Quilt1.20 – 1.20.1Client and server2023-09-19
Origins: InterloperFabric and Quilt1.20.1 – 1.20.2Server required, client optional2025-01-06
JDi OriginsFabric and Forge1.20 – 1.20.1Client and server2026-02-04

Questions

Does Origins: Sculk Mole need Origins installed?

Yes. Origins and Extra Origins are required dependencies and must be installed alongside this mod.

Which loaders support Origins: Sculk Mole?

Fabric and Quilt. Both have the 1.2.1+mod file for 1.20.1, released 2025-12-13.

Does the server need this mod?

The server is required and the client is optional, so players can join without installing it.

In the catalog

Origins: Sculk Mole is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

You spawn underground, near a deep dark biome. You start with a few items, all thats left of your past life. (You start with 12 Dark Oak Planks, 9 Sticks, 8 Soul Torches, 5 Rotten Flesh and 1 Echo Shard.)
BlueIsADude, on the Modrinth page

Official listing

Owner
BlueIsADude
Published
2024-11-23
Updated on Modrinth
2025-12-13
Facts verified
2026-10-15

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