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Moku Classes & Archetypes

by mrjonatellosr

Moku Classes & Archetypes lets each player choose one of six broad classes and then commit to one of three archetypes within it, using vanilla mechanics and no ability bars.

FabricClient and serverMIT License26.2

What it does

The mod is built on Pufferfish's Attributes and Pufferfish's Skills, both required, and changes combat and survival through attributes, status effects, enchantments and equipment types that already exist in Minecraft. Mana and cooldowns are not part of it. The six classes are melee, ranged, mining, exploration survival and equipment-crafting, with the Vanguard, Duelist and Wall paths in melee. Ranged offers Bandit, Soldier and Yellowhand, mining offers Dwarf, Treasure Hunter and Delver, and the remaining class is equipment-crafting.

Each archetype favours a different playstyle. Duelist focuses on swords, mobility and sweeping attacks, and stays effective while moving between targets. Headsman builds on axes and heavy hits, with Wither and life steal across individual targets. Bandit is a mobile bow path built around fast shots and ammunition efficiency, while Soldier takes a steadier crossbow route with armour, knockback and stronger piercing projectiles. Treasure Hunter aims at safer cave exploration with extra ore, experience and Fortune. The mod is released under the MIT License and is not open source.

Key features

  1. Six broad classes

    Players pick one class from melee, ranged, mining, exploration survival or equipment-crafting, and commit to one of its three archetypes.

  2. Class paths with distinct roles

    Vanguard, Duelist and Wall cover melee; Bandit, Soldier and Yellowhand cover ranged; Dwarf, Treasure Hunter and Delver cover mining.

  3. No separate combat system

    Bonuses work through familiar attributes, status effects and enchantments, so no ability bars or mana are added.

  4. Hybrid and trade-off paths

    Yellowhand mixes bow and sword, while Vanguard is deliberately weaker with ranged weapons and Dwarf trades some mobility for mining speed and toughness.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.20.6.0-alpha.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Pufferfish's AttributesA Minecraft mod that adds more attributes to the game.
Required
Pufferfish's SkillsAdds a fully configurable skill system to the game.
Required

Questions

Which loader does Moku Classes & Archetypes need?

The mod is published for Fabric only, in its 26.2 build. It needs Pufferfish's Attributes and Pufferfish's Skills installed alongside it.

Does Moku Classes & Archetypes have to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Does Moku Classes & Archetypes use mana or cooldowns?

No. The classes work through attributes, status effects and enchantments rather than separate ability bars or mana.

In the catalog

Moku Classes & Archetypes is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

A few long-term specialisations for otherwise normal Minecraft survival. Moku Classes & Archetypes is a class mod I originally put together for my home server. I wanted players to be able to lean into the parts of Minecraft they already enjoy, without adding ability bars, mana, cooldowns, or a completely separate…
mrjonatellosr, on the Modrinth page

Official listing

Owner
mrjonatellosr
Published
2026-08-01
Updated on Modrinth
2026-08-02
Facts verified
2026-10-15

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