ModsFinder

Modern Damage Control

by Nora5

Modern Damage Control replaces the single health pool with separate body part damage, so a hit to a leg or arm is tracked apart from the torso and head.

ForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Each hit is assigned to one of seven regions of the body, from the skull and torso down to each limb, and tracked on its own instead of against one shared health bar. A region can be set to apply status effects such as bleeding, fractures or dizziness when it is struck or destroyed. Death still occurs when the vanilla health reaches zero. The mod can run in a SOFT mode, in which only the status effects apply to a struck region.

Armor provides protection points from 1 to 100 per body part, and that protection weakens as durability drops, keeping at least 50 percent. Bullet impact location is calculated from TACZ's hit detection, so the mod depends on TACZ to know which part was struck. It requires Cloth Config API for configuration management and is published for Forge 1.20.1 only, under the MIT License, with source code and a wiki available.

The mod is classed under Adventure and Game mechanics. A server running it needs every connecting player to have it too. Files were first published on 2026-05-02, and the latest Forge file, 1.0.4 for 1.20.1, was published on 2026-09-04.

Key features

  1. Seven body parts

    Head, chest, stomach, both arms and both legs are tracked separately, instead of one shared health pool.

  2. Status effects on hit

    Each body part can apply potion effects such as bleeding, fractures or dizziness when it is hit or destroyed.

  3. Armor by body part

    Armor gives protection points from 1 to 100 per part, and the protection weakens as durability drops.

  4. Precise bullet location

    Bullet impacts are placed on the body part that was actually struck, using TACZ's hit detection.

  5. SOFT mode

    In SOFT mode, body part hits only trigger status effects, while the vanilla health pool still decides death.

Compatibility

Latest build for each game version and loader.

1.20.11.0.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Modern Damage Control is open source under the MIT License and runs on client and server for Forge 1.20.1. Player: voxel damage (TACZ & Point black) is also open source and client and server, but under the GNU General Public License v3.0 only. Way New Health covers 1.19 – 1.20.1 under All rights reserved, and Jay Medical is released under the Creative Commons Attribution 4.0 license.

ModLoadersGame versionsEnvironmentUpdated
Modern Damage ControlForge1.20.1Client and server2026-09-04
Player: voxel damage (TACZ & Point black)Forge1.20.1Client and server2026-05-08
Way New HealthForge1.19 – 1.20.1Client and server2026-05-28

Questions

Does Modern Damage Control require TACZ?

Precise bullet placement needs TACZ, since the gun mod supplies the hit detection that decides which region was struck.

Does Modern Damage Control have to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which configuration library does it need?

It requires Cloth Config API for configuration management, which must be installed alongside the mod.

In the catalog

Modern Damage Control is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
Nora5, on the Modrinth page

Official listing

Owner
Nora5
Published
2026-05-02
Updated on Modrinth
2026-09-04
Facts verified
2026-10-15

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