ModsFinder

Mobs Optimized Render

by SigmaStudios

Mobs Optimized Render is a Forge client mod that skips drawing mobs hidden behind blocks, which reduces lag in crowded areas.

ForgeClient required, server optionalMIT License1.16.5

What it does

A mob that cannot be seen is not sent to the renderer. The mod works on the client, so the frame rate gains come from the player's own machine, and the server can stay vanilla. Dense entity populations such as mob farms are where the saving is largest, since many mobs sit behind walls at once.

The mod is published for Forge and only for 1.16.5. Players need the mod, while a server may add it without gaining anything, so the server side is optional. The code is released under the MIT License, but the project is not open source. Files were first published and last updated on 2026-05-01, with version 1.0.1 as the latest Forge file.

Key features

  1. Hidden mobs skipped

    Mobs behind blocks are not rendered, which reduces the work the client does while a large crowd is loaded.

  2. Multi-point visibility check

    Instead of testing a single point on each mob, the check runs across the eyes, feet and center of the entity, so a mob with any visible part stays rendered.

  3. Transparent blocks respected

    Visibility uses a visual raytrace, so mobs stay drawn when seen through glass, water and other transparent blocks.

  4. Benchmark figures from the author

    The author reports 94 FPS with 100+ mobs in a baseline view and 261 FPS with the mod, a 177% increase in that test scene.

Compatibility

Latest build for each game version and loader.

1.16.51.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Mob farms

Large entity populations inside walled farms are the main case the mod targets, because most of the mobs are out of sight.

Who it’s for: Players on Forge 1.16.5 who run large mob farms or dense builds and want fewer rendered entities on their own client.

How it compares

Full comparison

Entity Culling is a Forge client-side mod for 1.12.2 – 1.16.5 under All rights reserved, so it covers a wider version range than this mod, which targets only 1.16.5. OptaMod is also client-side and Forge-only, for 1.13.2 – 1.14.4, and is not open source. Particle Culling is client-side and open source under the MIT License, but it is published only for 1.12.2 and culls particles rather than mobs.

ModLoadersGame versionsEnvironmentUpdated
Mobs Optimized RenderForge1.16.5Client required, server optional2026-05-01
Entity CullingForge1.12.2 – 1.16.5Client-side only2025-08-27
OptaModForge1.13.2 – 1.14.4Client-side only2026-05-30
Particle CullingForge1.12.2Client-side only2024-05-12

Questions

Does Mobs Optimized Render need to be installed on the server?

No. Only players need it, and the server may add it without gaining anything. The author notes that server-side installation is not needed.

Which Minecraft version does the mod support?

Files exist only for 1.16.5. The mod is published for Forge, with version 1.0.1 as the latest file.

Does the mod hide mobs that are partly visible?

No. A mob stays rendered if any part of it can be seen from the eyes, feet or center of the entity.

In the catalog

Mobs Optimized Render is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 5,992 mods support Minecraft 1.16.5.

More from SigmaStudios

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What the author says

Mobs Optimized Render is a lightweight Forge mod designed to drastically improve your FPS by culling entities that are not visible to you. By skipping the rendering of mobs hidden behind blocks, the client can save a massive amount of resources, especially in areas with dense entity populations like mob farms.
SigmaStudios, on the Modrinth page

Official listing

Owner
SigmaStudios
Published
2026-05-01
Updated on Modrinth
2026-05-01
Facts verified
2026-10-15

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