Medic!
by LutherDev
Medic replaces the default health handling with a system of injuries that are inflicted by damage types and must be treated before they fade.
What it does
Taking damage can inflict an injury tied to the type of damage received. Injuries include damage over time, deadly damage over time, heavy bleeding, crippled status, burns, frostbite and a weakness effect that slows movement. Each injury has its own treatment, and treating it removes the condition and restores health. Certain injuries can only be cured by specific treatments, and a short window stops the same injury from being inflicted again straight away.
An optional Zombie Infection module is enabled by default. A zombie or zombie villager that hits a player can give a chance of the Bitten status effect, and a countdown timer starts when it is applied. The status resolves into either a clear result or a stage that causes nausea, so players do not know in advance whether they have been infected. The module can be turned off in the configuration. Medic is an Alpha first mod, and the author describes item crafting as a lower priority, with loot tables planned in place of craftable treatments. The mod requires Fabric, and Fabric API is needed alongside it. Installation covers the server and each player's game.
Key features
Injuries from damage
Damage can inflict injuries that depend on the type of damage taken, so a fall and a bite leave different conditions.
Treatments that restore health
Each injury has a treatment that removes it, and some treatments also recover health over time.
Optional Zombie Infection
A module adds a Bitten status with a countdown, and it can be disabled without affecting the injury system.
Re-infliction window
After an injury is inflicted, the same injury cannot be inflicted again for a short time.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Survival with tougher damage
Players who want damage to carry lasting consequences can use the injury system to make fights and falls matter after the health bar recovers.
Zombie horror modpacks
The optional infection module suits packs that want an uncertain threat from zombies, since the outcome of the Bitten status is hidden until it resolves.
Who it’s for: Players and server owners who want injuries and treatment added to survival play on Minecraft 1.21.1 with Fabric.
Questions
Does Medic need Fabric API?
Does the server need Medic?
Can the Zombie Infection module be turned off?
In the catalog
Medic! is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from LutherDev
Similar mods
What the author says
Medic! Medic is a simple Health System Overhaul built for Fabric. It introduces injuries, methods of treatment and optionally, a Zombie Infection module. When taking any damage, there is a potential for you to gain an injury associated with the type of damage you took.
Official listing
- Modrinth page
- modrinth.com/mod/medic
- Owner
- LutherDev
- Published
- 2024-12-12
- Updated on Modrinth
- 2024-12-14
- Facts verified
- 2026-10-15
