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Medic!

by LutherDev

Medic replaces the default health handling with a system of injuries that are inflicted by damage types and must be treated before they fade.

FabricClient and serverCustom license1.21.1

What it does

Taking damage can inflict an injury tied to the type of damage received. Injuries include damage over time, deadly damage over time, heavy bleeding, crippled status, burns, frostbite and a weakness effect that slows movement. Each injury has its own treatment, and treating it removes the condition and restores health. Certain injuries can only be cured by specific treatments, and a short window stops the same injury from being inflicted again straight away.

An optional Zombie Infection module is enabled by default. A zombie or zombie villager that hits a player can give a chance of the Bitten status effect, and a countdown timer starts when it is applied. The status resolves into either a clear result or a stage that causes nausea, so players do not know in advance whether they have been infected. The module can be turned off in the configuration. Medic is an Alpha first mod, and the author describes item crafting as a lower priority, with loot tables planned in place of craftable treatments. The mod requires Fabric, and Fabric API is needed alongside it. Installation covers the server and each player's game.

Key features

  1. Injuries from damage

    Damage can inflict injuries that depend on the type of damage taken, so a fall and a bite leave different conditions.

  2. Treatments that restore health

    Each injury has a treatment that removes it, and some treatments also recover health over time.

  3. Optional Zombie Infection

    A module adds a Bitten status with a countdown, and it can be disabled without affecting the injury system.

  4. Re-infliction window

    After an injury is inflicted, the same injury cannot be inflicted again for a short time.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival with tougher damage

Players who want damage to carry lasting consequences can use the injury system to make fights and falls matter after the health bar recovers.

Zombie horror modpacks

The optional infection module suits packs that want an uncertain threat from zombies, since the outcome of the Bitten status is hidden until it resolves.

Who it’s for: Players and server owners who want injuries and treatment added to survival play on Minecraft 1.21.1 with Fabric.

Questions

Does Medic need Fabric API?

Fabric API is listed as required alongside Medic, so it must be installed on the Fabric loader next to the mod.

Does the server need Medic?

Yes. The server and every player need the mod installed.

Can the Zombie Infection module be turned off?

Yes. It is an optional module that is enabled by default, and it can be disabled in the configuration while the injury system keeps working.

In the catalog

Medic! is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Medic! Medic is a simple Health System Overhaul built for Fabric. It introduces injuries, methods of treatment and optionally, a Zombie Infection module. When taking any damage, there is a potential for you to gain an injury associated with the type of damage you took.
LutherDev, on the Modrinth page

Official listing

Owner
LutherDev
Published
2024-12-12
Updated on Modrinth
2024-12-14
Facts verified
2026-10-15

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