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Magic adds wands that cast spells, where players insert spells into a wand and use it to perform them on Forge for 1.19.2.

ForgeClient and serverAll rights reserved1.19.2

What it does

Spells are placed into a wand, and using the wand executes the spells it holds. The mod also includes a wand charger for restoring a wand and a wand spell changer for swapping the spells a wand carries. Spells can be obtained from villagers, so trading provides a route to new spells alongside crafting and exploration.

Magic is published for Forge only, with a single file for 1.19.2. Only the 1.0 build exists, dated 2025-07-21, and it is listed under the Magic primary category with Equipment and Game mechanics as secondary categories. The server and every player need the mod installed. The license is All rights reserved, and the project is not open source.

The mod's text is available in English, Italian and Spanish, with translation coverage listed at 99 percent for English and Spanish and 100 percent for Italian.

Key features

  1. Spell-carrying wands

    Wands hold spells that are inserted into them, and using a wand performs the spells it contains.

  2. Wand charger

    A dedicated charger block restores a wand so it can keep casting its inserted spells.

  3. Spell changer

    A changer lets players replace the spells stored in a wand without crafting a new one.

  4. Villager-sourced spells

    Villagers offer a range of spells in trade, adding a source of new spells besides crafting.

Compatibility

Latest build for each game version and loader.

1.19.21.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Spellcasting playthroughs

Players who want magic-based gear in a Forge 1.19.2 survival world can craft wands and load them with spells.

Server magic setups

Server owners running Forge 1.19.2 install the mod on the server and on each client, since the environment is client and server.

Who it’s for: Forge players on Minecraft 1.19.2 who want wands, spells and a charger inside an existing world. Because the license is All rights reserved, the mod can be used as published but is not open source.

How it compares

Full comparison

Create Alchemist Wand is also a Forge mod for 1.19.2 with a client and server environment, but it is released under the MIT License and is not open source; its focus is alchemy rather than spell-storing wands. Wand is a Forge mod for 1.18.2 under the Apache License 2.0, with a different version and no spell changer. Spell books is a Forge mod for 1.19.4 under the MIT License, so it targets a different game version from Magic's 1.19.2 build.

ModLoadersGame versionsEnvironmentUpdated
MagicForge1.19.2Client and server2025-07-21
Create Alchemist WandForge1.19.2Client and server2024-02-05
WandForge1.18.2Client and server2024-03-12
Spell booksForge1.19.4Client and server2026-06-12

Questions

Does Magic work on Forge 1.19.2 only?

Yes. The only published game version is 1.19.2, and the single Forge file is 1.0, dated 2025-07-21.

Does the server need Magic?

Yes. Installation covers the server and each player's game.

Can spells be changed after a wand is made?

Yes. The spell changer swaps the spells stored in a wand, and the wand charger restores it.

In the catalog

Magic is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 12,559 mods support Minecraft 1.19.2.

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What the author says

It add magic wands to minecraft. The wands can execute varius spells
augusto.villa2010, on the Modrinth page

Official listing

Owner
augusto.villa2010
Published
2025-07-21
Updated on Modrinth
2025-07-21
Facts verified
2026-10-15

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