lootlock
by SiemsonG123
LootLock stops a player's own dropped loot from being wiped out by an explosion during combat, and it does so only on the client of the player who installs it.
What it does
The mod targets the moment right after a player causes an End Crystal or charged Respawn Anchor to detonate. For a short configurable window, which defaults to 1 second, the client holds back the player's own inputs, so a fresh kill does not send loot scattering before the player can walk over and pick it up. Placing a new End Crystal, attacking an existing one and using a charged Respawn Anchor are all covered.
LootLock is client-side only, so the server needs nothing and players can join servers without it. Settings are kept in a local config file and nothing is sent anywhere. It works without Mod Menu installed, and it has no dependencies beyond Fabric API. Files are published for Fabric only, with 27 release versions covering 1.19 – 26.1.2 and the latest file 1.0.0 for 26.1.2. The mod is released under All rights reserved, so it is not open source.
Key features
Crystal and anchor detection
The protection applies to End Crystals placed or hit by the player and to charged Respawn Anchors the player uses.
Adjustable pause window
A configurable delay, 1 second by default, gives the player time to reach the loot before the hold ends.
Single-player toggle
A toggle can turn the protection off, and the same adjustable settings sit in an in-game screen opened through Mod Menu.
Local settings only
Configuration stays in a local file, so the mod sends no data and runs with no network component.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Crystal PvP fights
During a group fight, the pause keeps a crystal pop from dropping gear into the crater before the player can recover it.
Who it’s for: Players who fight in End Crystal PvP on Fabric and want their own drops kept from scattering after a kill. Because it runs only on the client, server owners do not need to install anything.
How it compares
Loot Protection is open source under the MIT License and covers 26.1 – 26.2 on Fabric, also client-side only. Custom End Crystals is a Fabric option under the GNU General Public License v3.0 only, open source, client-side only, and covers 1.19.2 – 26.1.2. Lets Better CPvP targets 1.21.8 – 26.2 on Fabric, is client-side only, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| lootlock | Fabric | 1.19 – 26.1.2 | Client-side only | 2026-08-12 |
| Loot Protection | Fabric | 26.1 – 26.2 | Client-side only | 2026-07-30 |
| Custom End Crystals | Fabric | 1.19.2 – 26.1.2 | Client-side only | 2026-04-10 |
| Lets Better CPvP | Fabric | 1.21.8 – 26.2 | Client-side only | 2026-08-19 |
Questions
Does LootLock need Mod Menu?
Does LootLock have to be installed on the server?
Does LootLock change how the game treats players who are not friends?
In the catalog
lootlock is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from SiemsonG123
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What the author says
You just won a Crystal PvP fight — your opponent's crystal popped, and their gear is sitting right there in the crater. Then, out of pure habit, you place one more crystal (or pop a charged anchor) two blocks away and turn the whole drop into confetti. LootLock exists so that doesn't happen to you. ...for a short…
Official listing
- Modrinth page
- modrinth.com/mod/lootlock
- Owner
- SiemsonG123
- Published
- 2026-07-24
- Updated on Modrinth
- 2026-08-12
- Facts verified
- 2026-10-15
