LifeSteal Server-side
LifeSteal Server-side changes player health on a Fabric or Quilt server, so that losses and gains are tied to player deaths and kills.
What it does
Players lose a heart when they die and can regain hearts through play, which makes survival on a multiplayer server carry more risk. The mod runs on the server alone, so players join without installing anything. It is open source under the MIT License and is published for 1.19.2 – 26.3 on Fabric and Quilt, with Fabric API and Unruled API required. Polymer is bundled inside the mod.
Key features
Heart loss on death
A player who dies loses a heart, which changes the maximum health the server tracks for that player.
Configuration through gamerules
Settings are changed with gamerules, so server owners can adjust the rules without editing config files.
Custom resource pack
Textures are generated with Polymer, and the resulting pack is placed in the server's resourcepack folder for players to load.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x9 of 9 versions with builds
1.20.x5 of 5 versions with builds
1.19.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Embedded 1
Questions
Does LifeSteal Server-side need to be installed by players?
Which dependencies does LifeSteal Server-side require?
In the catalog
LifeSteal Server-side is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Tater Certified
Similar mods
What the author says
A fabric server side implementation of the LifeSteal SMP. This mod was inspired by ModernAdventurer's LifeSteal Mod.
Official listing
- Modrinth page
- modrinth.com/mod/life-steal
- Owner
- Tater Certified
- Published
- 2022-10-24
- Updated on Modrinth
- 2026-09-24
- Facts verified
- 2026-10-15
