keepEquipment
by CubicMouse
keepEquipment changes what happens to a player's gear on death, keeping weapons, tools and armor in the inventory while the rest goes to a gravestone.
What it does
On death, items that count as equipment stay in the player's inventory, and everything else is placed in a gravestone. The behavior works through an enabled game rule and can be tuned with several settings that control which items are kept, how many, and how much durability is lost.
Durability still wears down on kept items, with 15% lost on death by default. The number of items kept is capped at 999 by default, which keeps everything, and the share of experience kept on death is set to 50% by default and measured on total experience rather than levels. A tag lets server owners add or remove items from the kept list, and the default setup changes only two things about dying.
The mod runs on NeoForge only, as a client and server mod, so the server and every player need it. Files cover 1.21.3 – 1.21.5 and the latest build is 1.1.0 for 1.21.5. It is released under All rights reserved and is not open source.
Key features
Equipment kept on death
Weapons, tools and armor stay in the inventory after death, while other items drop into a gravestone.
Durability loss setting
The percentage of durability lost on kept items when a player dies is configurable, with 15% as the default.
Item count limit
The maximum number of items kept on death can be set, with 999 as the default that keeps everything.
Experience kept on death
The share of experience kept on death is configurable, based on total experience rather than level, with 50% as the default.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Forgiving survival servers
Server owners who want death to cost less can keep gear in the inventory and tune the durability penalty.
Custom item rules
The tag for items kept on death lets a server decide exactly which items survive a death.
Who it’s for: Server owners and players who want death to be less punishing on NeoForge. Single-player players on a NeoForge client can also use it, since the game rule works locally.
How it compares
Death Charm is a NeoForge mod released under the Apache License 2.0 and open source, for 1.21.1 – 1.21.8 and running on client and server. KeepBedInventory is a Server-side only mod for 1.21.1 on Fabric and NeoForge under the MIT License, so players need nothing installed. Keep Inventory Penalty is also server-side only and open source under the MIT License, covering 1.20 – 1.21.1 on Fabric and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| keepEquipment | NeoForge | 1.21.3 – 1.21.5 | Client and server | 2025-05-29 |
| Death Charm | NeoForge | 1.21.1 – 1.21.8 | Client and server | 2025-08-12 |
| KeepBedInventory | Fabric and NeoForge | 1.21.1 | Server-side only | 2024-12-11 |
| Keep Inventory Penalty | Fabric and NeoForge | 1.20 – 1.21.1 | Server-side only | 2025-07-03 |
Questions
Does keepEquipment need to be installed on the client?
Which loader does keepEquipment support?
Does durability still go down on kept equipment?
In the catalog
keepEquipment is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 15,307 mods support Minecraft 1.21.5.
Similar mods
What the author says
By default, this mod changes two things about dying: - Any of your weapons, tools, and armor will be kept in your inventory on death. - The durability of all your equipment will degrade by 15% upon death. Current Gamerules: - keepEquipment: When enabled, this gamerule will make any item in the
Official listing
- Modrinth page
- modrinth.com/mod/keepequipment
- Owner
- CubicMouse
- Published
- 2024-11-15
- Updated on Modrinth
- 2025-05-29
- Facts verified
- 2026-10-15
