ModsFinder

JobsMod

by flizz955

JobsMod lets players choose a job and earn money and XP by performing actions tied to it, such as mining, chopping, harvesting, hunting and building.

FabricForgeServer-side onlyMIT License1.20.1 – 1.21.10

What it does

Each job pays money and experience for matching actions: the Mineur job rewards mining blocks, Bucheron rewards chopping trees, Fermier rewards harvesting crops, Chasseur rewards killing creatures and Constructeur rewards placing blocks. Ores pay more as they get rarer, with coal at 5 money and 2 XP and diamond at 20 money and 10 XP, and a job's level adds money and XP bonuses. A progress bar on the action bar shows XP progression.

The mod also covers the economy around those earnings. Players can transfer money to each other, convert money into physical items, custom heads, a carried trade, and create teleportation home points. The first home is included, additional homes cost more each time, and the number of homes is capped at 10 by default. Parameters such as prices, ticket values and bonuses are set in the config.json file. JobsMod is a Server-side only mod, so players join without installing it, and it is published for Fabric and Forge for 1.20.1 and 1.21.10.

Key features

  1. Five job categories

    Mineur, Bucheron, Fermier, Chasseur and Constructeur each reward a different set of actions.

  2. Level bonuses

    Reaching a job level grants extra money and XP, with the bonus amounts adjustable in the config.

  3. Player transfers and trade

    Money can be sent between players, and converted into items, custom heads or carried trade tickets.

  4. Teleport home points

    Players create home points with rising prices for each extra home, up to a configurable maximum of 10.

  5. Progress bar

    An action bar display tracks XP progression while a player works.

Compatibility

Latest build for each game version and loader.

1.21.101.4.1Not available
1.20.1Not available1.4.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

MiguelEconomy is a Client and server mod under the MIT License, published for Fabric, Forge and NeoForge across 1.20.1 – 1.21.11, so every player must install it. JobsMod is Server-side only, so players do not need it. ServerManagement+ is Client and server and open source under the MIT License for 1.20.1 – 1.21.1, covering Fabric, Forge and NeoForge. EconomyRPG is Server-side only like JobsMod, but it is All rights reserved and published for NeoForge only, for 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
JobsModFabric and Forge1.20.1 – 1.21.10Server-side only2026-02-03
MiguelEconomyFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-05-12
ServerManagement+Fabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-09-09
EconomyRPGNeoForge1.21.11Server-side only2026-07-24

Questions

Does JobsMod need to be installed on every player's client?

No. Only the server needs it, and players join without installing anything.

Which loaders does JobsMod support?

Files exist for Fabric and Forge. The latest Fabric file is 1.4.1 for 1.21.10, and the latest Forge file is 1.4.1 for 1.20.1, both published on 2026-02-03.

How are teleport home prices set?

Additional homes cost more each time they are created, and the number of homes is capped at 10 by default. Prices and limits are changed in config.json.

In the catalog

JobsMod is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 15,569 mods support Minecraft 1.21.10.

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What the author says

Progression system: Each level grants additional money and XP bonuses. Earn money by performing job-related actions.
flizz955, on the Modrinth page

Official listing

Owner
flizz955
Published
2026-02-03
Updated on Modrinth
2026-02-03
Facts verified
2026-10-15

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