JobsMod
by flizz955
JobsMod lets players choose a job and earn money and XP by performing actions tied to it, such as mining, chopping, harvesting, hunting and building.
What it does
Each job pays money and experience for matching actions: the Mineur job rewards mining blocks, Bucheron rewards chopping trees, Fermier rewards harvesting crops, Chasseur rewards killing creatures and Constructeur rewards placing blocks. Ores pay more as they get rarer, with coal at 5 money and 2 XP and diamond at 20 money and 10 XP, and a job's level adds money and XP bonuses. A progress bar on the action bar shows XP progression.
The mod also covers the economy around those earnings. Players can transfer money to each other, convert money into physical items, custom heads, a carried trade, and create teleportation home points. The first home is included, additional homes cost more each time, and the number of homes is capped at 10 by default. Parameters such as prices, ticket values and bonuses are set in the config.json file. JobsMod is a Server-side only mod, so players join without installing it, and it is published for Fabric and Forge for 1.20.1 and 1.21.10.
Key features
Five job categories
Mineur, Bucheron, Fermier, Chasseur and Constructeur each reward a different set of actions.
Level bonuses
Reaching a job level grants extra money and XP, with the bonus amounts adjustable in the config.
Player transfers and trade
Money can be sent between players, and converted into items, custom heads or carried trade tickets.
Teleport home points
Players create home points with rising prices for each extra home, up to a configurable maximum of 10.
Progress bar
An action bar display tracks XP progression while a player works.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
MiguelEconomy is a Client and server mod under the MIT License, published for Fabric, Forge and NeoForge across 1.20.1 – 1.21.11, so every player must install it. JobsMod is Server-side only, so players do not need it. ServerManagement+ is Client and server and open source under the MIT License for 1.20.1 – 1.21.1, covering Fabric, Forge and NeoForge. EconomyRPG is Server-side only like JobsMod, but it is All rights reserved and published for NeoForge only, for 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| JobsMod | Fabric and Forge | 1.20.1 – 1.21.10 | Server-side only | 2026-02-03 |
| MiguelEconomy | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-05-12 |
| ServerManagement+ | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-09 |
| EconomyRPG | NeoForge | 1.21.11 | Server-side only | 2026-07-24 |
Questions
Does JobsMod need to be installed on every player's client?
Which loaders does JobsMod support?
How are teleport home prices set?
In the catalog
JobsMod is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 15,569 mods support Minecraft 1.21.10.
More from flizz955
Similar mods
What the author says
Progression system: Each level grants additional money and XP bonuses. Earn money by performing job-related actions.
Official listing
- Modrinth page
- modrinth.com/mod/jobsmod
- Owner
- flizz955
- Published
- 2026-02-03
- Updated on Modrinth
- 2026-02-03
- Facts verified
- 2026-10-15
