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Irons Spells 'n Spellbooks Restrictions

by Relimer

Irons Spells 'n Spellbooks Restrictions limits how quickly spells can be learned, so school magic gets stronger over time instead of all at once.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.8

What it does

The mod is built on Iron's Spells 'n Spellbooks, which must be installed alongside it. Players learn spells from school magic, and this add-on controls which of them can be learned and when. Spells can require learning before use, and some require the player to reach a certain rarity first. The goal is to make spells less overpowered early in a game without intruding on normal play.

Each modded school can receive its own manuscript, and a cheaper manuscript lets a player learn a random spell. The restrictions work in the same way as the existing Eldritch spell restrictions, which take much longer to reach. Modpack makers can remove loot tables so a spell is only obtained through the learnSpell command. Every player and the server need a copy of the mod. Files are published for Forge and NeoForge, covering 1.20.1 and 1.21.1, with 1.21.8 also listed among the supported game versions, under All rights reserved.

Key features

  1. Spell learning requirements

    Spells can be locked until the player has learned them, so progress is required before casting.

  2. Rarity gating

    Some spells require players to reach a certain rarity before they can be learned.

  3. Per-school manuscripts

    Modded schools can each receive a manuscript that teaches their own spells.

  4. Cheaper random manuscript

    A lower-cost manuscript teaches a random spell, giving an alternative route to new spells.

Compatibility

Latest build for each game version and loader.

1.21.x8 of 8 versions with builds
1.21.8Not available1.21.1-4.4.0
1.21.7Not available1.21.1-4.4.0
1.21.6Not available1.21.1-4.4.0
1.21.5Not available1.21.1-4.4.0
1.21.4Not available1.21.1-4.4.0
1.21.3Not available1.21.1-4.4.0
1.21.2Not available1.21.1-4.4.0
1.21.1Not available1.21.1-5.2.0
1.20.x1 of 1 version with builds
1.20.11.20.1-1.4.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Iron's Spells 'n SpellbooksA magic mod bringing back the classic RPG spellcasting fantasy. (irons spells and spellbooks)
Required

Use cases

Early-game balance

Server owners can hold back strong spells so early progress takes more time before they become available.

Modpack loot control

Pack makers can remove spell loot tables and grant spells only through the learnSpell command.

Who it’s for: Players who run Iron's Spells 'n Spellbooks and want spells to become available more gradually, and server owners or modpack makers who want to control where spells come from.

Questions

Does Irons Spells 'n Spellbooks Restrictions need Iron's Spells 'n Spellbooks?

Yes. Iron's Spells 'n Spellbooks is a required dependency and must be installed on the same loader.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which loaders and versions are available?

Files are published for Forge and NeoForge. The latest Forge file is 1.20.1-1.4.0 and the latest NeoForge file is 1.21.1-5.2.0.

In the catalog

Irons Spells 'n Spellbooks Restrictions is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 17,695 mods support Minecraft 1.21.8.

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What the author says

The goal of this mod is to provide users with a non-intrusive way to make spells less op in the early game of Iron's Spells 'n Spellbooks Well this mod is for you! By restricting the spells in the same way Eldritch spells are restricted, it takes a lot longer to get the powerful spells, AND modpack makers can remove…
Relimer, on the Modrinth page

Official listing

Owner
Relimer
Published
2025-08-18
Updated on Modrinth
2026-07-17
Facts verified
2026-10-15

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