ModsFinder

IG: Ore Amplifier (Vein count)

by dasikigaijin

IG: Ore Amplifier multiplies how often ore veins generate, with separate settings for vanilla ores and modded ores, applied to newly generated chunks.

FabricClient and serverGNU General Public License v3.0 or laterOpen source26.1.2 – 26.2

What it does

Ore vein frequency is multiplied by a configurable factor. The default values raise vanilla ores to 200% and modded ores to 120%, so the common vanilla veins appear about twice as often by default. Fractional percentages such as 150% are rounded probabilistically, so the extra veins spread evenly across chunks without statistical drift. Settings can be changed in game through GameRules, and the mod also reads config files.

The mod scans the block registry on startup and detects blocks that contain ore. It creates an independent GameRule for each detected ore, for example one for a Techreborn tin ore or a Create zinc ore, and applies a global fallback rule to modded ores found later. A blacklist of placed features and blocks, set through the ore-amplifier:blacklist tag, lets datapacks exclude sensitive custom worldgen features. The mod requires Dasik Library and Fabric API, and it is published for Fabric only, for 26.1.2 and 26.2, with 1.3.20+26.2 as the latest file for 26.2.

The mod runs on the client and on the server, so both need it. Its source code is open source under the GNU General Public License v3.0 or later.

Key features

  1. Per-ore GameRules

    Each detected ore gets its own in-game rule, so a single ore's rate can be set to a custom percentage.

  2. Fractional rounding

    Percentages that do not divide evenly are rounded with stochastic rounding to keep distribution fair across chunks.

  3. Blacklist tag

    A tag covers placed features and blocks that should keep their vanilla generation, and datapacks can edit it.

  4. Native rules screen

    The Edit Game Rules screen shows human-readable names for the generated DasikLibrary rules.

Compatibility

Latest build for each game version and loader.

26.21.3.20+26.2
26.1.21.1.1+26.1.2
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Dasik LibraryThe core library and API for all Dasik mods, including the Vanilla Outsider collection. You only need this if another mod requires it.
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does Ore Amplifier need Fabric API?

Yes. Fabric API is required, alongside Dasik Library, and both must be installed next to Ore Amplifier.

Does the server need Ore Amplifier?

Yes. A server running it needs every connecting player to have it too.

Are ore rates changed for existing chunks?

No. The mod applies its rates to newly generated chunks, so existing terrain is left as it is.

Is it possible to exclude a custom worldgen feature?

Yes. Adding the feature to the ore-amplifier:blacklist tag through a datapack keeps its vanilla generation.

In the catalog

IG: Ore Amplifier (Vein count) is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

How many hours have you spent branch mining at Y=-58, wearing out diamond pickaxes through hundreds of deepslate blocks without finding a single diamond or redstone vein? Searching for Ancient Debris in the Nether can feel like an unending, exhausting chore that pulls you away from building, exploring, and creating…
dasikigaijin, on the Modrinth page

Official listing

Owner
dasikigaijin
Published
2026-02-20
Updated on Modrinth
2026-10-04
Facts verified
2026-10-15

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