Individual Keep Inventory Refabricated
by FanofModding
Individual Keep Inventory Refabricated lets server owners turn keepInventory on or off for each player, so one friend can keep their items after death while everyone else plays normal survival.
What it does
The mod is a server-side Fabric mod that makes the keepInventory game rule work on a per-player basis. An operator can enable or disable it for a named player, and each player's own inventory behavior follows that setting instead of the global rule. A status check shows whether keep inventory is active for a given player, which helps when several people share one server with different preferences.
The default state for new players can be configured, so newcomers start with the behavior the server wants. The ikeepinv commands handle inventory behavior, so no separate setting is needed to change it, and removing the mod deactivates the effect while the world stays as it was. Only the server needs the mod: players join with a completely vanilla client. Builds are published for Fabric under the MIT License, which is not an open source license, and the 1.0.0 release targets 26.2.
Key features
Per-player keep inventory
The keepInventory setting can be switched on or off for individual players instead of applying to the whole server.
Default for new players
A configurable default decides whether players who join for the first time keep their inventory on death.
Status check for players
A player can be checked with a command that reports whether keep inventory is currently active for that specific player.
Command-driven control
Settings are changed through the ikeepinv commands, so no config editing is needed during play.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and operators who run a survival server and want keep inventory set separately for each player. Players who join without the mod are not affected, since it only changes server-side behavior.
How it compares
Individual Keep Inventory (Updated) is also server-side only and open source under the MIT License, with files for 1.21.2 – 26.2, so it covers a wider range of versions than this 26.2 build. Individual Keep Inventory Fork is open source under the MIT License, server-side only, and published for 1.21.4 alone. PlayerPrefs is server-side only under the MIT License for 26.2 but is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Individual Keep Inventory Refabricated | Fabric | 26.2 | Server-side only | 2026-07-06 |
| Individual Keep Inventory (Updated) | Fabric | 1.21.2 – 26.2 | Server-side only | 2026-07-23 |
| Individual Keep Inventory Fork | Fabric | 1.21.4 | Server-side only | 2025-04-20 |
| PlayerPrefs | Fabric | 26.2 | Server-side only | 2026-07-27 |
Questions
Does Individual Keep Inventory Refabricated need the mod on player clients?
Which loader does Individual Keep Inventory Refabricated use?
Can the default keep inventory setting differ from player to player?
In the catalog
Individual Keep Inventory Refabricated is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 13,894 mods support Minecraft 26.2.
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What the author says
Ever have that one friend who dies every five minutes and begs for keepInventory to be enabled? You'd turn it on... except everyone else on the server wants the normal survival experience. Individual Keep Inventory Refabricated lets you enable keepInventory on a per-player basis, so each player can have their own…
Official listing
- Owner
- FanofModding
- Published
- 2026-07-06
- Updated on Modrinth
- 2026-07-06
- Facts verified
- 2026-10-15
