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Immersive Portals X Sable Bridge

by rebbystuff

Immersive Portals X Sable Bridge lets Sable physics objects and Immersive Portals work together, with basic level compatibility between the two.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

A bridge mod for two other mods: Immersive Portals for (Neo)Forge and Sable. Immersive Portals must be installed, and Sable is required too, since the bridge only links the two. Files target NeoForge for 1.21.1 and run on client and server, so both the server and every player need it.

Sable physics objects can be seen behind portals, but they cannot pass through them. Some visual artifacts may appear where a physics object is seen through a portal. Two portals with a Sable physics object in the same chunk can leave a world stuck on the saving screen when exiting, though the world still saves.

Known problems and reports go to the issue tracker linked from the project. The source code is also publicly available, while the license is All rights reserved, so the code is not open source.

Key features

  1. Physics objects through portals

    Sable physics objects are shown behind portals, though they cannot travel through them.

  2. Basic level compatibility

    The bridge gives basic compatibility between Immersive Portals and Sable at the level of the world.

  3. Visual artifacts

    Some visual artifacts can appear on physics objects seen through a portal, and the author lists them as known.

  4. Saving stall with two portals

    Two portals with a Sable physics object in the same chunk may stall the world on the saving screen when exiting.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

SableA library mod for interactive moving block structures, or "sub-levels"
Required
Immersive Portals for (Neo)ForgeSee through portals and go through them seamlessly without a loading screen.
Required

How it compares

Full comparison

Sable Physics Tree is a NeoForge mod for 1.21.1 under the MIT License, running on client and server like this bridge, but it covers physics rather than portals. Ship Trails for Sable is a NeoForge client-side only mod for 1.21.1 under All rights reserved, so only players need it. Disable Sable Button is client-side only on NeoForge for 1.21.1 and is open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Immersive Portals X Sable BridgeNeoForge1.21.1Client and server2026-06-10
Sable Physics TreeNeoForge1.21.1Client and server2026-09-06
Ship Trails for SableNeoForge1.21.1Client-side only2026-05-21
Disable Sable ButtonNeoForge1.21.1Client-side only2026-09-16

Questions

Which mods does Immersive Portals X Sable Bridge require?

It requires Immersive Portals for (Neo)Forge and Sable. Both must be installed alongside the bridge.

Does the bridge have to be on the server?

Yes. A server running it needs every connecting player to have it too.

Why does a world sometimes not finish saving?

The author reports that two portals with a Sable physics object in the same chunk can leave the world stuck on the saving screen when exiting, while the world still saves.

Where should issues be reported?

Issues go to the issue tracker linked from the project page on GitHub.

In the catalog

Immersive Portals X Sable Bridge is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
rebbystuff
Published
2026-06-10
Updated on Modrinth
2026-06-10
Facts verified
2026-10-15

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