Industrial Foregoing Mycelial Tweaks
by Zeith
Industrial Foregoing Mycelial Tweaks lets modpack builders add and rewrite the recipes of mycelial generators that Industrial Foregoing provides, for Forge on 1.19.2.
What it does
The mod adds a set of extra mycelial generators to the Industrial Foregoing machine line. Each generator is named for its theme, such as Crimed, Death, Ender, Explosive, Frosty, Halitosis, Magma and Meatallurgic, and each one is set up through the same recipe system that the game uses for crafting. Because the recipes are data rather than hard-coded values, a pack author can change which items a generator accepts without writing new Java code.
The mod is aimed at modpack authors and server owners who want to tune generator output for their own progression. Two optional integrations exist. CraftTweaker gives access to built-in scripting for the generator recipes, and KubeJS can edit them as well. Both are optional, so a pack that uses neither still runs the generators with their default recipes.
Installation needs Forge for 1.19.2, HammerLib and Industrial Foregoing. Servers that run it need every player to install it too. It is released under All rights reserved and is not open source, although its source code and issue tracker are public.
Key features
Eight mycelial generators
Crimed, Death, Ender, Explosive, Frosty, Halitosis, Magma and Meatallurgic generators are added to the Industrial Foregoing line.
Recipes read from the game
Generator recipes use Minecraft's own recipe system, so they can be edited with data files instead of changing code.
Arbitrary input items
Each generator can be configured to accept different items, which lets a pack define its own fuel for the machines.
Scripting integrations
CraftTweaker and KubeJS can read and change the generator recipes when they are installed.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 2
Use cases
Modpack progression
A pack author can set the generators to consume items that fit the order in which players obtain materials.
Server-specific rules
A server owner can alter generator recipes through data or scripts without rebuilding the mod.
Who it’s for: Modpack authors and server owners who maintain Industrial Foregoing setups on Forge 1.19.2 and want control over how mycelial generators are fueled.
Questions
Does Industrial Foregoing Mycelial Tweaks need Industrial Foregoing?
Does the mod have to be installed on the server?
Is CraftTweaker or KubeJS needed to change the recipes?
In the catalog
Industrial Foregoing Mycelial Tweaks is one of 3,514 Library mods on ModsFinder, and one of 1,576 Library mods for Forge. 12,559 mods support Minecraft 1.19.2.
More from Zeith
Similar mods
What the author says
Because hard-coding isn't fun with modpacks. This mod changes how ten (10) mycelial generators with arbitrary items work by rewriting the underlying recipe system to use Minecraft's recipe system.
Official listing
- Modrinth page
- modrinth.com/mod/ifmt
- Owner
- Zeith
- Published
- 2025-10-25
- Updated on Modrinth
- 2025-10-25
- Facts verified
- 2026-10-15
