ModsFinder

hostile mobcap 1000

by ramitroshan.deo

Hostile mobcap 1000 raises the hostile mob cap so that zombies and other hostile mobs spawn in far greater numbers in a world.

ForgeServer-side onlyMIT License1.20.1

What it does

The mod increases the hostile mob cap from 70 to 1000, so a loaded area can hold many more hostile mobs than vanilla allows. Zombies are the mobs most players will notice first. Stealth becomes more useful, since the world fills with enemies and quiet movement matters more. It is a server-side only Forge mod for 1.20.1, and only the server needs it, so players join without installing anything. The code is released under the MIT License, but the mod is not open source.

Key features

  1. Higher hostile mob cap

    The hostile mob cap rises from 70 to 1000, allowing far more hostile mobs to exist in a loaded area.

  2. Zombie-heavy worlds

    Zombies fill the world in large numbers, which makes stealth a practical way to avoid them.

  3. Structure-free spawning

    The cap change applies to mob spawning itself, not to structures, so the mod leaves structure generation alone.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Simple DamageCap is also server-side only, covers 1.20.1 – 1.20.6, and is released under All rights reserved. All creatures hostile is server-side only for Forge 1.20.1 and is released under All rights reserved. Nolando Zombies, llpsw Zombie and Apocalyptic Mod all need the client and server, and each is released under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
hostile mobcap 1000Forge1.20.1Server-side only2026-09-21
Simple DamageCapForge1.20.1 – 1.20.6Server-side only2026-05-03
All creatures hostileForge1.20.1Server-side only2026-07-27
Nolando ZombiesForge1.20.1Client and server2026-02-22
llpsw ZombieForge1.20.1Client and server2026-05-30
Apocalyptic ModForge1.20.1Client and server2025-05-28

Questions

Does Hostile mobcap 1000 have to be installed on the client?

No. Players join without it, since only the server has to run the mod.

In the catalog

hostile mobcap 1000 is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from ramitroshan.deo

All projects

Similar mods

What the author says

structures were never the issue in zombie apocolypse modpacks. it was the zombies them selfs. you have found abandoned city,houses yet how many zombies have you encountered?
ramitroshan.deo, on the Modrinth page

Official listing

Owner
ramitroshan.deo
Published
2026-09-21
Updated on Modrinth
2026-09-21
Facts verified
2026-10-15

Tags