ModsFinder

All creatures hostile

by teqian7788

All creatures hostile turns the passive and neutral mobs of vanilla Minecraft into enemies that hunt the player once the mod is activated.

ForgeServer-side onlyAll rights reserved1.20.1

What it does

Once activated, animals and other normally passive or neutral creatures stop leaving players alone and begin to actively pursue them. Plains and forests no longer offer safe shelter, so a player has to stay alert and fight to survive. The mod is aimed at hardcore survival worlds where constant threats are the goal.

Difficulty is set in several tiers. Higher tiers bring global hunting hordes and elite spawns, and a command set that can be navigated like a tree lets server operators choose the difficulty they want. Files are built for Forge only, for Minecraft 1.20.1, and the mod runs on the server side alone, so players join without installing anything.

The mod is distributed under All rights reserved and is not open source. Its first Forge file, version 1.0.0, was published on 2026-07-27, the same day as the last update.

Key features

  1. Hostile passive mobs

    Normally passive and neutral creatures become hostile and hunt the player across the world.

  2. No safe zones

    Plains and forests stop serving as safe shelters, so the player has no fixed refuge from pursuit.

  3. Difficulty tiers

    Several difficulty tiers scale the threat, from light pressure to heavier encounters.

  4. Global hordes and elites

    Higher tiers add global hunting hordes and elite spawns to the vanilla spawn rules.

  5. Command system

    A tree-structured set of commands lets server operators adjust and customize the difficulty settings.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hardcore survival

Players who want constant threats in a vanilla survival world can activate the mod and keep the pressure on.

Server difficulty tuning

Server operators can set the tier and tune the hordes and elite spawns with the command set.

Who it’s for: Players looking for hardcore survival and server owners who want to run a harder, more hostile world. The mod is built for survival play rather than creative or peaceful games.

How it compares

Full comparison

Fretux' Adaptive Mobs is also server-side only and open source under the MIT License, with files for 1.20.1, so it can be installed on a server without any client changes. Monsters Everywhere is published for 1.20.1 under the MIT-0 license and runs on client and server.

ModLoadersGame versionsEnvironmentUpdated
All creatures hostileForge1.20.1Server-side only2026-07-27
Fretux' Adaptive MobsForge1.20.1Server-side only2026-07-21
Monsters EverywhereForge1.20.1Client and server2026-07-13

Questions

Which loader does All creatures hostile need?

The mod is published for Forge only, for Minecraft 1.20.1. It has no Fabric or NeoForge files.

Does every player need the mod installed?

No. It runs on the server alone, so players need nothing extra to join.

Can server operators change how hard the mod is?

Yes. Several difficulty tiers exist, and a command set lets operators customize the difficulty.

In the catalog

All creatures hostile is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

All Creatures Hostile is a challenging survival mod. Once activated, normally passive and neutral mobs will become hostile and actively hunt the player, eliminating safe zones in vanilla survival. The mod features multiple difficulty tiers, global hunting hordes, elite mob spawning and a complete tree-based command…
teqian7788, on the Modrinth page

Official listing

Owner
teqian7788
Published
2026-07-27
Updated on Modrinth
2026-07-27
Facts verified
2026-10-15

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