Horse Charge Damage
Horse Charge Damage, a Forge mod for 1.20.1, makes a horse's running speed count toward the damage it deals when it charges into a target.
What it does
Horse charge damage scales with how fast the horse is moving at impact, so a galloping mount hits harder than one that is walking. The result resembles mounted cavalry in real life, and it applies to player riders and to recruits. Recruits equipped with pikes can brace and crouch in front of their horse to deal a heavy charge, and the mod adds pike support for Epic Knights. Recruits cannot use shields while holding pikes, which keeps the bowmen balance intact.
The mod also supports the lance that Epic Knights provides, so horsemen swing it like a player would. Behaviour is adjusted in a config file named horsechargedamage-common.toml, found with the other game files. Settings cover damage and speed adjustments, target filtering for horses and hostile mobs, an option that keeps entities on the same team from taking damage, a charge cooldown, a shield-disable setting for certain cases, and an experimental damage threshold. The mod works in single-player and on servers.
Horse Charge Damage is published for Forge only, for Minecraft 1.20.1, and it is licensed under the MIT License. It is not open source. The server needs the mod, and clients may leave it out. Latest file is 1.2.0 for 1.20.1, released 2026-03-01.
Key features
Speed-based charge damage
A horse's charge damage increases with its speed, so faster charges land harder than slow ones.
Pike bracing
Recruits holding pikes can brace and crouch in front of their horse, and a horse carrying pikes deals a heavy charge.
Lance and pike support
Epic Knights lances and pikes are wired in, and horsemen use the lance the way a player does.
Configurable target and team rules
Target filters decide which horses and hostile mobs are affected, and entities on the same team can be made immune to damage.
Charge cooldown and shield rules
A cooldown limits how often a charge can land, and shield use can be disabled for certain cases.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
TACZ Recruits is a Forge mod for 1.20.1 – 1.20.6 that needs both the client and the server, and it is open source under the MIT License. Walking Horses is a Forge mod for 1.20.1 that runs on client and server and is licensed as All rights reserved. Horse Charge Damage works on the server alone, so players may join without installing it, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Horse Charge Damage | Forge | 1.20.1 | Server required, client optional | 2026-03-01 |
| TACZ Recruits | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-06-20 |
| Walking Horses | Forge | 1.20.1 | Client and server | 2025-10-11 |
Questions
Does Horse Charge Damage need Epic Knights?
Does the server need Horse Charge Damage?
Where are the settings stored?
In the catalog
Horse Charge Damage is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
This mod adds horse charge damage based on speed of horse works on both server and singleplayer. Features that are configurable are 1- Damage and speed adjustments 2-target filtering for horses and hostile mobs 3- option so same team entities don't take damage 4-charge cooldown 5-shield disable on certain damage…
Official listing
- Modrinth page
- modrinth.com/mod/horse-charge-damage
- Owner
- Knightmare_Broke
- Published
- 2025-12-05
- Updated on Modrinth
- 2026-03-01
- Facts verified
- 2026-10-15
