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Horse Charge Damage

by Knightmare_Broke

Horse Charge Damage, a Forge mod for 1.20.1, makes a horse's running speed count toward the damage it deals when it charges into a target.

ForgeServer required, client optionalMIT License1.20.1

What it does

Horse charge damage scales with how fast the horse is moving at impact, so a galloping mount hits harder than one that is walking. The result resembles mounted cavalry in real life, and it applies to player riders and to recruits. Recruits equipped with pikes can brace and crouch in front of their horse to deal a heavy charge, and the mod adds pike support for Epic Knights. Recruits cannot use shields while holding pikes, which keeps the bowmen balance intact.

The mod also supports the lance that Epic Knights provides, so horsemen swing it like a player would. Behaviour is adjusted in a config file named horsechargedamage-common.toml, found with the other game files. Settings cover damage and speed adjustments, target filtering for horses and hostile mobs, an option that keeps entities on the same team from taking damage, a charge cooldown, a shield-disable setting for certain cases, and an experimental damage threshold. The mod works in single-player and on servers.

Horse Charge Damage is published for Forge only, for Minecraft 1.20.1, and it is licensed under the MIT License. It is not open source. The server needs the mod, and clients may leave it out. Latest file is 1.2.0 for 1.20.1, released 2026-03-01.

Key features

  1. Speed-based charge damage

    A horse's charge damage increases with its speed, so faster charges land harder than slow ones.

  2. Pike bracing

    Recruits holding pikes can brace and crouch in front of their horse, and a horse carrying pikes deals a heavy charge.

  3. Lance and pike support

    Epic Knights lances and pikes are wired in, and horsemen use the lance the way a player does.

  4. Configurable target and team rules

    Target filters decide which horses and hostile mobs are affected, and entities on the same team can be made immune to damage.

  5. Charge cooldown and shield rules

    A cooldown limits how often a charge can land, and shield use can be disabled for certain cases.

Compatibility

Latest build for each game version and loader.

1.20.11.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

TACZ Recruits is a Forge mod for 1.20.1 – 1.20.6 that needs both the client and the server, and it is open source under the MIT License. Walking Horses is a Forge mod for 1.20.1 that runs on client and server and is licensed as All rights reserved. Horse Charge Damage works on the server alone, so players may join without installing it, and it is not open source.

ModLoadersGame versionsEnvironmentUpdated
Horse Charge DamageForge1.20.1Server required, client optional2026-03-01
TACZ RecruitsForge1.20.1 – 1.20.6Client and server2026-06-20
Walking HorsesForge1.20.1Client and server2025-10-11

Questions

Does Horse Charge Damage need Epic Knights?

Pike and lance support is built around Epic Knights, so recruits and their weapons depend on that mod. Charge damage for horses works without it.

Does the server need Horse Charge Damage?

Yes. The server is required to run the mod, while clients may leave it out.

Where are the settings stored?

Settings are written to horsechargedamage-common.toml in the game files, next to the other config files.

In the catalog

Horse Charge Damage is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

This mod adds horse charge damage based on speed of horse works on both server and singleplayer. Features that are configurable are 1- Damage and speed adjustments 2-target filtering for horses and hostile mobs 3- option so same team entities don't take damage 4-charge cooldown 5-shield disable on certain damage…
Knightmare_Broke, on the Modrinth page

Official listing

Owner
Knightmare_Broke
Published
2025-12-05
Updated on Modrinth
2026-03-01
Facts verified
2026-10-15

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