Hollow Knight Origin
by DrMine1
Hollow Knight Origin lets a player take on the role of a character whose health, combat and movement rules are reshaped after the Team Cherry game.
What it does
Choosing this origin changes how the character takes damage and heals. Falling does not hurt, and natural regeneration is turned off, though hunger still drains. Hearts are replaced by masks, and each hit removes one mask no matter how strong the attack is. Resting in a bed restores the masks.
Combat follows the game closely. Striking an enemy makes the player bounce back, and a strong hit deals only 6 damage. Spells charge a soul meter by hitting enemies, and a dedicated soul key uses that meter to heal one mask. The Mothwing Cloak and a quick forward dash add to movement. The mod needs Pehkui on Fabric, and the server runs it while players may add it on the client.
Files target Fabric only and cover 1.20.1 and 1.21.1, with v3 for 1.21.1 as the latest build. The project is released under the MIT License and is not open source. A data pack version is also available for servers.
Key features
Masks replace hearts
Each hit removes one mask, regardless of the damage dealt, so health is tracked in masks rather than hearts.
Fall damage immunity
The character takes no damage from falling, matching movement in the original game.
Soul healing
Hitting enemies fills the soul meter, and a soul key spends it to restore one mask.
Mothwing Cloak and dash
A Mothwing Cloak and a forward dash, triggered by a secondary key, change how the character crosses terrain.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Playing as a Knight
Players who want a Knight-style run with a mask-based health system and soul healing use the origin as the starting point.
Server adventure maps
Server owners can add the origin to an adventure setup, since only the server must run it and players can join without it.
How it compares
Mythic Charms is a Fabric mod for 1.20.1 – 1.21.1, licensed under the GNU General Public License v3.0 only and open source, and it runs on both client and server. Aspids Origins uses Fabric and Forge for 1.20 – 1.20.1 under the CC0 1.0 Universal license, is not open source, and needs only the server. Spirit Wolf Origin Datapack is a server-side data pack for 1.19 – 1.20.1 under the BSD 2-Clause License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hollow Knight Origin | Fabric | 1.20.1 – 1.21.1 | Server required, client optional | 2026-09-24 |
| Mythic Charms | Fabric | 1.20.1 – 1.21.1 | Client and server | 2026-08-25 |
| Aspids Origins | Fabric and Forge | 1.20 – 1.20.1 | Server required, client optional | 2026-08-28 |
| Spirit Wolf Origin Datapack | Fabric | 1.19 – 1.20.1 | Server required, client optional | 2024-08-15 |
Questions
Does Hollow Knight Origin need Pehkui?
Does a player need the mod installed to join a server?
Which game versions have files?
In the catalog
Hollow Knight Origin is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/hollow-knight-origin
- Owner
- DrMine1
- Published
- 2024-09-15
- Updated on Modrinth
- 2026-09-24
- Facts verified
- 2026-10-15
