Hedge Magic
by TheIcyOne
Hedge Magic is a Forge magic mod in which players draw arcane chalk rituals on the ground and progress through tiers of ritual content.
What it does
Hedge Magic adds early-game friendly content built around Mana Artifice. Arcane chalk is thrown or placed in a ritual pattern and activated with vinteum dust that has been purified. The lowest tier, Rudimentary Chalk, only activates tier 0 rituals, and higher tier rituals require upgrading the mod's progression. Chalk still works when it is dropped by mechanical means, such as dispensers and droppers.
Players who lack the early materials can find a codex through villagers, who are sometimes willing to sell one. Ancient texts describe a lost ritual that inscribes an empty book with arcane knowledge, and a mystical liquid that survived can be imitated by infusing pure water with vinteum dust, which lets players produce their own Codex Arcana. Ritual New Life gives up a small quantity of raw materials to draw a random passive mob to appear nearby, and it can even entice a villager to come by.
Mob spawners hold a large amount of power packed into a small block. Ritual Coalescence draws that power out and fills a phylactery, leaving the spawner an empty shell that can only be rejuvenated by the ritual. Rift spells grant instant access to a pocket storage dimension from wherever the player stands. The Worldbound Rift is more expensive and barely mobile, and it still requires a rift spell to activate some of its funky wavy tendrils. Hedge Magic is published for Forge and runs on client and server, so the server and every player need it.
Key features
Ritual chalk tiers
Rudimentary chalk activates only tier 0 rituals, and higher tiers open as the mod is upgraded.
Dispenser-compatible chalk
Arcane chalk keeps working when dropped by dispensers and droppers, so rituals can be set up with automation.
Codex production
A codex can be bought from villagers or made by infusing pure water with vinteum dust.
Mob and spawner rituals
Ritual New Life summons passive mobs, and Ritual Coalescence drains a spawner into a phylactery.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Dragon Magic And Relics is a Forge and NeoForge mod for 1.18.2 – 1.20.1 under All rights reserved, and it is not open source. ArcaneAdditions covers the same versions for Forge and NeoForge and is open source under the GNU General Public License v3.0 only. Mana and Artifice is a Forge and NeoForge mod for 1.18.2 – 1.20.1 under All rights reserved, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hedge Magic | Forge | 1.18.1 – 1.18.2 | Client and server | 2022-12-07 |
| Dragon Magic And Relics | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2026-04-25 |
| ArcaneAdditions | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2025-09-14 |
| Mana and Artifice | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2025-08-04 |
Questions
Does Hedge Magic need to be installed on the server?
Which loader does Hedge Magic support?
How do players get a codex without trading?
In the catalog
Hedge Magic is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 9,044 mods support Minecraft 1.18.2.
More from TheIcyOne
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What the author says
Hedge Magic adds a handful of early-game friendly content to Mana and Artifice. Arcane chalks can be "sprinkled" (thrown) on to a ritual to activate them in place of purified vinteum dust. The lowest tier, Rudimentary Chalk, can only activate tier 0 rituals like the ones added by Hedge Magic, and must be upgraded to…
Official listing
- Modrinth page
- modrinth.com/mod/hedge-magic
- Owner
- TheIcyOne
- Published
- 2022-06-26
- Updated on Modrinth
- 2022-12-07
- Facts verified
- 2026-10-15
