ModsFinder

Game Sync

by chillestorange

Game Sync uploads a singleplayer world to a player's own cloud storage and pulls it back, so saves stay safe across machines.

FabricNeoForgeClient-side onlyMIT LicenseOpen source26.1.2

What it does

Game Sync is a client-side utility that backs up singleplayer worlds to cloud storage. Sync can run on a timer or after each autosave cycle, and transfers use several threads so large worlds finish faster. Failed uploads are retried file by file, which keeps a sync going on an unstable connection. Configuration happens in an in-game screen reached through Mod Menu, so the config file does not need editing for most options. Before the first load, cloud provider credentials must be entered in the config file, and setup steps are described in the GitHub repository.

Data goes directly to the player's own cloud account through OAuth, with no third-party server or subscription in between. Game Sync runs on the client alone, and no server installation is needed. Files are published for Fabric and NeoForge on 26.1.2, released under the MIT License, with source code and an issue tracker public. Fabric API and YetAnotherConfigLib (YACL) are required, and Mod Menu is optional for the in-game screen.

Key features

  1. Cloud world sync

    Worlds are pushed to and pulled from the player's own cloud storage, keeping a copy outside the local machine.

  2. Autosave-triggered sync

    A sync can run automatically after each autosave cycle, so backups follow play without manual steps.

  3. Parallel file transfers

    Files are uploaded in parallel threads, which shortens the time needed to sync large worlds.

  4. In-game configuration screen

    Settings are changed in a screen reached through Mod Menu, without opening the config file for most options.

Compatibility

Latest build for each game version and loader.

26.1.21.0.0+26.1.2-fabric1.0.0+26.1.2-neoforge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

YetAnotherConfigLib (YACL)A builder-based configuration library for Minecraft!
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 1

Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional

Use cases

Who it’s for: Singleplayer players who want an automatic cloud backup of their worlds, and who have their own cloud storage account to connect.

How it compares

Full comparison

Toggleable Clouds is a client-side Fabric mod for 1.20.4 – 26.2, open source under the GNU Lesser General Public License v3.0 only, and it changes cloud rendering rather than saves. Locolourtor is client-side on Fabric and NeoForge for 1.21.11 – 26.3 under the MIT License, and it works on colors instead of backups. Game Sync is limited to Fabric and NeoForge on 26.1.2 and does not change any rendering.

ModLoadersGame versionsEnvironmentUpdated
Game SyncFabric and NeoForge26.1.2Client-side only2026-08-10
Toggleable CloudsFabric1.20.4 – 26.2Client-side only2026-06-22
LocolourtorFabric and NeoForge1.21.11 – 26.3Client-side only2026-09-01

Questions

Does Game Sync need to be installed on the server?

No. It is installed on the player's side alone, so servers need nothing.

Which dependencies does Game Sync require?

Fabric API and YetAnotherConfigLib (YACL) are required. Mod Menu is optional and enables the in-game configuration screen.

Where are the cloud credentials entered?

Cloud provider credentials are set in the config file before the first load. Setup steps are listed in the GitHub repository.

In the catalog

Game Sync is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.

Similar mods

What the author says

Game Sync is a client-side mod that backs up your singleplayer worlds to cloud storage automatically. Whether you're switching machines or just want a safety net against corrupted saves, your worlds stay in sync without any manual effort. Your data goes directly to your own cloud account using OAuth — no third-party…
chillestorange, on the Modrinth page

Official listing

Owner
chillestorange
Published
2026-06-28
Updated on Modrinth
2026-08-10
Facts verified
2026-10-15

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