Game Sync
Game Sync uploads a singleplayer world to a player's own cloud storage and pulls it back, so saves stay safe across machines.
What it does
Game Sync is a client-side utility that backs up singleplayer worlds to cloud storage. Sync can run on a timer or after each autosave cycle, and transfers use several threads so large worlds finish faster. Failed uploads are retried file by file, which keeps a sync going on an unstable connection. Configuration happens in an in-game screen reached through Mod Menu, so the config file does not need editing for most options. Before the first load, cloud provider credentials must be entered in the config file, and setup steps are described in the GitHub repository.
Data goes directly to the player's own cloud account through OAuth, with no third-party server or subscription in between. Game Sync runs on the client alone, and no server installation is needed. Files are published for Fabric and NeoForge on 26.1.2, released under the MIT License, with source code and an issue tracker public. Fabric API and YetAnotherConfigLib (YACL) are required, and Mod Menu is optional for the in-game screen.
Key features
Cloud world sync
Worlds are pushed to and pulled from the player's own cloud storage, keeping a copy outside the local machine.
Autosave-triggered sync
A sync can run automatically after each autosave cycle, so backups follow play without manual steps.
Parallel file transfers
Files are uploaded in parallel threads, which shortens the time needed to sync large worlds.
In-game configuration screen
Settings are changed in a screen reached through Mod Menu, without opening the config file for most options.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Who it’s for: Singleplayer players who want an automatic cloud backup of their worlds, and who have their own cloud storage account to connect.
How it compares
Toggleable Clouds is a client-side Fabric mod for 1.20.4 – 26.2, open source under the GNU Lesser General Public License v3.0 only, and it changes cloud rendering rather than saves. Locolourtor is client-side on Fabric and NeoForge for 1.21.11 – 26.3 under the MIT License, and it works on colors instead of backups. Game Sync is limited to Fabric and NeoForge on 26.1.2 and does not change any rendering.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Game Sync | Fabric and NeoForge | 26.1.2 | Client-side only | 2026-08-10 |
| Toggleable Clouds | Fabric | 1.20.4 – 26.2 | Client-side only | 2026-06-22 |
| Locolourtor | Fabric and NeoForge | 1.21.11 – 26.3 | Client-side only | 2026-09-01 |
Questions
Does Game Sync need to be installed on the server?
Which dependencies does Game Sync require?
Where are the cloud credentials entered?
In the catalog
Game Sync is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.
Similar mods
What the author says
Game Sync is a client-side mod that backs up your singleplayer worlds to cloud storage automatically. Whether you're switching machines or just want a safety net against corrupted saves, your worlds stay in sync without any manual effort. Your data goes directly to your own cloud account using OAuth — no third-party…
Official listing
- Modrinth page
- modrinth.com/mod/game-sync
- Owner
- chillestorange
- Published
- 2026-06-28
- Updated on Modrinth
- 2026-08-10
- Facts verified
- 2026-10-15
