ModsFinder

FoodAttributes

by httpedor

FoodAttributes changes what eating does, so each food grants temporary attribute modifiers or typed combat effects instead of only restoring hunger.

NeoForgeClient and serverMIT LicenseOpen source1.21.1 – 1.21.11

What it does

Foods carry effects that last for a set time after they are eaten. Steak can make a player hit harder, an apple can grant a pool of natural absorption, and fish can make swimming faster. Version 2.0 adds a whole cooking system in which foods carry combat effects instead of plain attributes, and an optional mode keeps the older behavior. Hunger is no longer restored over time as the only result of eating.

The server and every player need the mod installed. It is released under the MIT License and is open source, with public links to the source code, issue tracker and wiki. Its required dependency is Farmer's Delight, which the mod needs because it takes over the skillet and turns freeform cooking into a data-driven station, similar to Cuisine's Delight. Files are published for NeoForge across 11 release versions, 1.21.1 – 1.21.11, with 2.0 for 1.21.11 as the latest file.

Key features

  1. Temporary attribute buffs

    Eaten food grants attribute modifiers that last for a limited time, and a small top-left display shows which buffs are active.

  2. Typed on-hit effects

    Some foods apply effects when the player hits, such as fire, freeze, lifesteal, shield break or execute, with some scaling by missing health.

  3. On-attacked effects

    Other foods trigger when the player is hit, for example fire knockback, damage reduction, or a status effect applied to the attacker.

  4. Combat and utility attributes

    New attributes include explosion, projectile and damage reflection resistance, passive regeneration, an item magnet, reduced sprint exhaustion and night vision without flicker.

  5. Cooking in a pan

    Ingredients are thrown into a pan over a heat source, cook at their own speed, and are stirred or flipped with empty-hand right-clicks.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.112.0
1.21.102.0
1.21.92.0
1.21.82.0
1.21.72.0
1.21.62.0
1.21.52.0
1.21.42.0
1.21.32.0
1.21.22.0
1.21.12.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Farmer's DelightA cozy expansion to farming and cooking!
Required

How it compares

Full comparison

Farmer's Attributes is a NeoForge client and server mod released under the MIT License and is open source, with files for 1.21.1. Food API is also NeoForge, client and server, open source under the Mozilla Public License 2.0, and published for 1.21.1. The Better Food And Cooking Mod covers 1.21.1 – 1.21.8 and is not open source, being released as All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
FoodAttributesNeoForge1.21.1 – 1.21.11Client and server2026-08-31
Farmer's AttributesNeoForge1.21.1Client and server2026-03-01
Food APINeoForge1.21.1Client and server2026-03-16
The Better Food And Cooking ModNeoForge1.21.1 – 1.21.8Client and server2026-01-18

Questions

Does FoodAttributes need Farmer's Delight?

Yes. Farmer's Delight is a required dependency because FoodAttributes takes over the skillet and replaces freeform cooking with a data-driven station.

Which game versions does FoodAttributes support?

NeoForge files cover 1.21.1 – 1.21.11, with 2.0 for 1.21.11 as the latest release, published on 2026-08-31.

Can FoodAttributes work with other cooking mods?

Attributes propagate through recipes, so the mod is compatible with many cooking mods. Developers can set attributes on a food's base version or ingredient to add support for new foods.

In the catalog

FoodAttributes is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

More from httpedor

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What the author says

FoodAttributes makes it so that every food can grant temporary attribute modifiers when eaten. Eat a steak and you can hit harder for a while, eat an apple and gain a pool of natural absorption, eat a fish to swim faster. 2.0 adds a lot on top of that: a whole cooking system, foods that carry combat effects(instead…
httpedor, on the Modrinth page

Official listing

Owner
httpedor
Published
2026-06-11
Updated on Modrinth
2026-08-31
Facts verified
2026-10-15

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