FoodAttributes
by httpedor
FoodAttributes changes what eating does, so each food grants temporary attribute modifiers or typed combat effects instead of only restoring hunger.
What it does
Foods carry effects that last for a set time after they are eaten. Steak can make a player hit harder, an apple can grant a pool of natural absorption, and fish can make swimming faster. Version 2.0 adds a whole cooking system in which foods carry combat effects instead of plain attributes, and an optional mode keeps the older behavior. Hunger is no longer restored over time as the only result of eating.
The server and every player need the mod installed. It is released under the MIT License and is open source, with public links to the source code, issue tracker and wiki. Its required dependency is Farmer's Delight, which the mod needs because it takes over the skillet and turns freeform cooking into a data-driven station, similar to Cuisine's Delight. Files are published for NeoForge across 11 release versions, 1.21.1 – 1.21.11, with 2.0 for 1.21.11 as the latest file.
Key features
Temporary attribute buffs
Eaten food grants attribute modifiers that last for a limited time, and a small top-left display shows which buffs are active.
Typed on-hit effects
Some foods apply effects when the player hits, such as fire, freeze, lifesteal, shield break or execute, with some scaling by missing health.
On-attacked effects
Other foods trigger when the player is hit, for example fire knockback, damage reduction, or a status effect applied to the attacker.
Combat and utility attributes
New attributes include explosion, projectile and damage reflection resistance, passive regeneration, an item magnet, reduced sprint exhaustion and night vision without flicker.
Cooking in a pan
Ingredients are thrown into a pan over a heat source, cook at their own speed, and are stirred or flipped with empty-hand right-clicks.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Farmer's Attributes is a NeoForge client and server mod released under the MIT License and is open source, with files for 1.21.1. Food API is also NeoForge, client and server, open source under the Mozilla Public License 2.0, and published for 1.21.1. The Better Food And Cooking Mod covers 1.21.1 – 1.21.8 and is not open source, being released as All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| FoodAttributes | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-08-31 |
| Farmer's Attributes | NeoForge | 1.21.1 | Client and server | 2026-03-01 |
| Food API | NeoForge | 1.21.1 | Client and server | 2026-03-16 |
| The Better Food And Cooking Mod | NeoForge | 1.21.1 – 1.21.8 | Client and server | 2026-01-18 |
Questions
Does FoodAttributes need Farmer's Delight?
Which game versions does FoodAttributes support?
Can FoodAttributes work with other cooking mods?
In the catalog
FoodAttributes is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 19,862 mods support Minecraft 1.21.11.
More from httpedor
Similar mods
What the author says
FoodAttributes makes it so that every food can grant temporary attribute modifiers when eaten. Eat a steak and you can hit harder for a while, eat an apple and gain a pool of natural absorption, eat a fish to swim faster. 2.0 adds a lot on top of that: a whole cooking system, foods that carry combat effects(instead…
Official listing
- Modrinth page
- modrinth.com/mod/foodattributes
- Owner
- httpedor
- Published
- 2026-06-11
- Updated on Modrinth
- 2026-08-31
- Facts verified
- 2026-10-15
