Food Ores
by lenmei233
With Food Ores, food is mined from the ground: underground caves at different depths hold ore blocks that drop tiered food when broken.
What it does
Ore blocks generate in caves at several depths, and each block drops food items whose tier depends on how deep the ore sits. Mining deeper therefore yields higher-tier food, so players trade a longer trip underground for better results. The generation and drop settings are adjustable.
The mod runs on the client and on the server, so the server and every player need it. It requires Architectury API, Cloth Config API and YetAnotherConfigLib (YACL). Mod Menu is optional and adds a configuration screen in-game, where the ore tier parameters can be changed. Builds exist for Fabric and Forge; the Fabric file targets 26.2 and the Forge file targets 1.20.1, both released 2026-07-20 under the MIT License.
The MIT License applies to the code, which is not open source under the usual sense of that term on this catalog page. Game versions with files are 1.20.1, 1.21.1, 1.21.11 and 26.2.
Key features
Depth-based food ores
Ore blocks in caves drop food whose tier rises with depth, so underground exploration produces different food.
Tiered drops
Each ore tier yields a distinct set of food items, letting players plan which depth to dig to.
In-game configuration
Generation and tier parameters can be changed in-game through YACL and Mod Menu, without editing files.
Cave generation
Food ores generate in caves at several depths across the world, rather than on the surface.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Food supply in survival
Players who want food beyond farming and hunting can dig into caves for tiered drops.
Server tuning
Server owners can adjust ore tiers and generation through the in-game configuration screen.
Who it’s for: Survival players who want food from mining, and server owners who want to tune how the ores generate.
How it compares
Extra Food is open source under the MIT License and published for Fabric and Forge across 1.19.2 – 1.20.1, so it covers older game versions than Food Ores. Ar's Food is a Forge-only mod for 1.20.1 under All rights reserved, and Too Much Food! is a Fabric mod for 1.20.4 under the MIT License. Both are client and server mods like Food Ores.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Food Ores | Fabric and Forge | 1.20.1 – 26.2 | Client and server | 2026-07-20 |
| Extra Food | Fabric and Forge | 1.19.2 – 1.20.1 | Client and server | 2023-07-22 |
| Ar's Food | Forge | 1.20.1 | Client and server | 2026-07-07 |
| Too Much Food! | Fabric | 1.20.4 | Client and server | 2024-01-21 |
Questions
Does Food Ores need Architectury API?
Is Food Ores needed on both sides?
Which loader should be chosen for Food Ores?
Where are the ore tiers changed?
In the catalog
Food Ores is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
[EN] Food ores generate in caves at different depths, dropping tiered food. Fully configurable in-game. [ZH] 食物矿石会在洞穴不同深度生成,掉落对应等级的食物。支持游戏内全配置。 All parameters are configurable in-game via YACL (ModMenu → Food Ores → Ore Tiers). 所有参数均可在游戏中通过 YACL 配置(ModMenu → Food Ores → Ore Tiers)。
Official listing
- Modrinth page
- modrinth.com/mod/food-ores
- Owner
- lenmei233
- Published
- 2026-07-20
- Updated on Modrinth
- 2026-07-20
- Facts verified
- 2026-10-15
