ModsFinder

Fluidloggable

by NightEpiphany0401

Fluidloggable lets vanilla blocks hold water and other fluids in the same space as their solid form, and it also covers some functional blocks.

FabricNeoForgeClient and serverMIT LicenseOpen source1.21.1 – 26.3

What it does

Blocks that a player places in a flooded area can keep water inside them, which is the core behaviour of the mod. Water is handled with realistic logic, so a fluid stays in a block and flows the way players expect. Some functional blocks, such as the piston arm, also work with fluids, which opens up a range of mechanisms that combine water with redstone.

The mod is a fork extension of the Fluidlogged mod, which first made vanilla blocks fluidloggable. Its own fluidloggable tag is empty by default, so other mods can add their blocks to it and gain support. Cloth Config API, Mod Menu and YetAnotherConfigLib (YACL) are required, and Sodium is an optional addition. Fluidloggable is client and server, so the server and every player need it, and it is released under the MIT License as open source.

Files exist for Fabric and NeoForge, covering 1.21.1, 26.2 and 26.3. The latest Fabric file is 3.1.3-beta.2-mc26.3 for 26.3, and the latest NeoForge file is 2.0.1-beta.8 for 1.21.1. Both are in the beta channel, and the author notes that some beta bugs still occur.

Key features

  1. Fluid-holding blocks

    Ordinary building blocks can hold water in their space, so a placed block sits inside a flooded area without the water being displaced.

  2. Realistic water logic

    Fluids in blocks follow a logic that mirrors how water behaves, keeping the look and flow consistent.

  3. Functional blocks with fluid

    Functional blocks such as the piston arm can work with fluid, which allows mechanisms that mix water with redstone.

  4. Custom fluidloggable tag

    An empty fluidloggable tag lets other mods add their own blocks to the list of fluid-holding blocks.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.33.1.3-beta.2-mc26.3Not available
26.23.1.2-beta.5-mc26.2Not available
1.21.12.0.1-beta.82.0.1-beta.8
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Mod MenuAdds a mod menu to view the list of mods you have installed.
Required
Cloth Config APIConfiguration Library for Minecraft Mods
Required

Optional 1

SodiumA high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.
Optional

Use cases

Underwater builds

Players constructing in flooded areas can place decorative blocks that keep the water around them.

Fluid mechanisms

Players designing contraptions can combine water with functional blocks such as the piston arm.

Who it’s for: Builders who work in water and players who enjoy redstone contraptions with fluid. Server owners who run modded packs can add the mod to the server with the client.

Questions

Does Fluidloggable need Fabric API?

No. Fluidloggable requires Cloth Config API, Mod Menu and YetAnotherConfigLib (YACL). Sodium is optional.

Does a server need Fluidloggable?

Yes. Every player and the server need a copy of the mod.

Which game versions does Fluidloggable support?

Files cover 1.21.1, 26.2 and 26.3, with Fabric and NeoForge builds.

Can other mods add blocks to Fluidloggable?

Yes. The fluidloggable tag starts empty, so a mod can add its blocks to it to gain support.

In the catalog

Fluidloggable is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 8,071 mods support Minecraft 26.3.

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Official listing

Owner
NightEpiphany0401
Published
2025-11-23
Updated on Modrinth
2026-09-28
Facts verified
2026-10-15

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