Firearms
by catbreadloaf
Firearms adds guns in the style of Resident Evil 4 that players craft, upgrade and fire with ammunition that has its own damage and reload rules.
What it does
Each firearm is held in the main hand and fired with a right click. Players load a clip with the correct ammo type from the inventory, reload by pressing F, and rely on automatic reloading once the ammo reaches zero. Ammo recipes become available as soon as a firearm enters the inventory. Shots lose damage over distance according to each weapon, and some firearms have a fixed maximum range beyond which a bullet no longer does damage. A few weapons can pierce several enemies with one shot.
Crouching while holding a firearm activates deadeye mode after a short time, during which bullets deal critical hits and make up for falloff. The mod also ships a datapack with the content. Players craft and upgrade guns, find a character in the world to receive bonuses, and explore a large generated castle to collect pesetas. Upgrades are made at the Firearms Workshop.
The mod is server required, with the client optional, and it needs no extra library. Files are published for Fabric, Forge, NeoForge and Quilt, for the game versions 1.21.11 and 26.2, and the code is released under the MIT License. It is not open source.
Key features
Seven firearms
The set includes seven firearms in total, among them a rocket launcher, each with its own fire rate and magazine capacity.
Ammo types
Each firearm uses a specific ammo type, such as copper bullets, and a detailed table in the author text lists which ammo each weapon takes.
Damage falloff and range
Bullet damage drops over distance on some firearms, while others keep full damage until a fixed maximum range.
Deadeye mode
Crouching while holding a firearm enables a timed mode in which shots land critical hits.
Upgrades
Weapons gain better stats through the Workshop, where each gun can be improved step by step.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Modern Guns is server required with client optional, but it is released under a Creative Commons license that forbids derivatives and is not open source. Guns ++ is also server required with client optional, under All rights reserved. SimpleGun is the only option here that is open source under the MIT License, but it runs on Forge alone for 1.20.1, and it needs the client and server together.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Firearms | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.2 | Server required, client optional | 2026-09-12 |
| Modern Guns | Fabric, Forge, NeoForge and Quilt | 1.20.4 – 26.2 | Server required, client optional | 2026-07-03 |
| Guns ++ | Fabric, Forge, NeoForge and Quilt | 1.17 – 26.3 | Server required, client optional | 2026-03-25 |
| SimpleGun | Forge | 1.20.1 | Client and server | 2026-08-31 |
Questions
Which loaders does Firearms support?
Does the server need Firearms?
How does deadeye mode work?
Is there a datapack version?
In the catalog
Firearms is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
Firearms is a Resident Evil 4 inspired datapack. Craft and upgrade guns from the original game, find Mousley and feed her Cheese to unlock bonus content, and delve into a large, procedurally generated castle to acquire pesetas! There are 7 Firearms in total, and a Rocket Launcher. Hold a Firearm in your mainhand and…
Official listing
- Modrinth page
- modrinth.com/mod/firearms_re4
- Owner
- catbreadloaf
- Published
- 2026-04-11
- Updated on Modrinth
- 2026-09-12
- Facts verified
- 2026-10-15
