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"Faster" Particle Collisions

by AnOpenSauceDev

"Faster" Particle Collisions turns off particle collision and lighting checks, so particles pass through surfaces instead of stopping on them.

FabricQuiltClient-side onlyApache License 2.0Open source1.20 – 1.21.1

What it does

The mod is a standalone version of one optimization from the Methane project. The author found that calculating particle lighting and collisions could take a large share of CPU time under certain conditions, and the original fix disabled that logic outright for particles Methane handled. This mod takes the same approach as a separate install, so it can be used without Methane's wider set of changes.

Particle collisions are skipped entirely, which removes the work the processor would otherwise spend on them. The author describes the trade-off plainly: most particles no longer stop at surfaces, and a handful of other small effects can look odd or fail to behave as expected. The author notes that Particle Core is a different option that optimizes particle lighting instead, and that it does not need this mod to settle a performance boost.

The mod is open source under the Apache License 2.0, with source code and an issue tracker published by the author. It runs on the client only, so servers do not need it. Builds exist for Fabric and Quilt, covering 1.20 – 1.21.1 across nine release versions, and the latest file for both loaders is 1.1.0 for 1.21.1, dated 2024-10-15.

Key features

  1. Skipped particle collisions

    Particles no longer run collision checks against blocks, so they pass through surfaces they would otherwise stop on.

  2. Skipped particle lighting

    The lighting calculation for particles is bypassed, removing the CPU cost the author measured under certain conditions.

  3. Standalone build

    The optimization is packaged on its own, without the rest of the Methane changes it was taken from.

Compatibility

Latest build for each game version and loader.

1.21.x2 of 2 versions with builds
1.21.11.1.01.1.0
1.211.1.01.1.0
1.20.x7 of 7 versions with builds
1.20.61.1.01.1.0
1.20.51.1.01.1.0
1.20.41.1.01.1.0
1.20.31.1.01.1.0
1.20.21.1.01.1.0
1.20.11.1.01.1.0
1.201.1.01.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

BuryTheLight is a Fabric-only, client-side mod for 1.21.4 – 1.21.5 and is open source under the GNU Lesser General Public License v3.0 or later, so it covers newer game versions than this mod. Mob Collision Off works on Fabric, Forge and NeoForge for 1.20.1 – 26.3 with client and server environment, and it is not open source, released under All rights reserved. Simplified AI Logic is a server-side only mod for Fabric, Forge and NeoForge across 1.20.1 – 1.21.1, not open source and under All rights reserved, so it changes server behavior rather than particles.

ModLoadersGame versionsEnvironmentUpdated
"Faster" Particle CollisionsFabric and Quilt1.20 – 1.21.1Client-side only2024-10-15
BuryTheLightFabric1.21.4 – 1.21.5Client-side only2025-06-10
Mob Collision OffFabric, Forge and NeoForge1.20.1 – 26.3Client and server2026-09-20
Simplified AI LogicFabric, Forge and NeoForge1.20.1 – 1.21.1Server-side only2026-10-03

Questions

Does Faster Particle Collisions need Methane installed?

No. The author describes it as a standalone version of one optimization from Methane, and it can be used without Methane's other changes.

Which loaders does Faster Particle Collisions support?

It is published for Fabric and Quilt. The latest file for both loaders is 1.1.0 for 1.21.1, dated 2024-10-15.

Does the server need this mod?

No. Only the player's game needs it, and servers run without it.

In the catalog

"Faster" Particle Collisions is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Originally when writing Methane's 2.4 update, I found that particle lighting and collision calculations took up a lot of CPU time in certain conditions for seemingly no reason. To fix this, I outright disabled collision logic and lighting for particles when Methane was on. I've been meaning to throw this on modrinth…
AnOpenSauceDev, on the Modrinth page

Official listing

Owner
AnOpenSauceDev
Published
2024-06-01
Updated on Modrinth
2024-10-15
Facts verified
2026-10-15

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