EverLoad
by Brodino
EverLoad lets modpack creators push changes to scripts, assets and settings without requiring players to update their client.
What it does
A modpack creator can apply changes to scripts, assets and configuration files while the game is running, and players receive them without installing a new client build. The mod targets modpacks that need to adjust content after release. Files are published for Fabric only, for Minecraft 1.19.2, with 1.2.0 as the latest file dated 2026-04-21. Servers do not need it; each player installs it for their own game.
The mod is released under the MIT License and is open source, and its source code, issue tracker and wiki are public. Because it runs only on the client, a server can run without it. Players who join a server running other content keep their installed client build and receive the hot-loaded changes on top of it.
Data handling is described in the mod's privacy notes. The mod itself collects, stores and transmits personal data about users. Connecting to a hosting service can automatically share technical information such as an IP address. That traffic is part of normal internet communication with the hosting service. The hosting provider processes the data solely under its own privacy policy, and the mod uses external resources loaded from third-party services.
Key features
Hot-loaded script changes
Changes to scripts and assets can be pushed to players while the game is running.
Config updates without a client update
Settings in several configuration files can be changed remotely, so players do not need a new client build for each adjustment.
Modpack synchronization
The mod keeps the modpack's content in step with the creator's latest published changes.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Modpack creators who maintain scripts and assets for players on Fabric, and who accept that the mod sends and receives data through its hosting service.
How it compares
DFScript is a Fabric, client-side only mod under the GNU Lesser General Public License v3.0 only, published for 1.19 – 1.20.4, so its version range overlaps EverLoad only partly. KubeJS ItemPhysics runs on the server, is also open source under the MIT License and targets 1.19.2 alone. KubeVS is open source under the Apache License 2.0, works on either side for 1.18.2 – 1.20.1 and loads on Fabric and Forge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| EverLoad | Fabric | 1.19.2 | Client-side only | 2026-04-21 |
| DFScript | Fabric | 1.19 – 1.20.4 | Client-side only | 2024-05-21 |
| KubeJS ItemPhysics | Fabric | 1.19.2 | Server-side only | 2025-02-22 |
| KubeVS | Fabric and Forge | 1.18.2 – 1.20.1 | Client or server, optional | 2025-12-25 |
Questions
Does EverLoad need to be installed on the server?
Which loader and version does EverLoad support?
Does the mod send any data?
In the catalog
EverLoad is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 12,559 mods support Minecraft 1.19.2.
More from Brodino
Similar mods
What the author says
A synchronization mod that allows modpacks creator to perform hot changes to kubejs assets/scripts and various configs without having to update the client. This mod downloads required data files from a configurable public repository on startup (hosted on services such as GitHub).
Official listing
- Modrinth page
- modrinth.com/mod/everload
- Owner
- Brodino
- Published
- 2026-04-21
- Updated on Modrinth
- 2026-04-21
- Facts verified
- 2026-10-15
