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Entity Zoning Supervisor

by eerussianguy

Entity Zoning Supervisor lets a config file decide where and when mobs spawn, applying those rules through the natural spawner.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.18.2 – 1.21.1

What it does

Spawn rules are written in config files, so a pack maker can set fine-grained control over which mobs appear, and in which biomes. The mod hooks into the natural spawner, and mobs added through json files are handled by the vanilla spawn manager and still spawn at their normal rate. One file only blocks spawning based on the predicates it is given, while another replaces, denies or filters entity loot drops. Shared rule sets can be saved once and applied again later, which removes the need to repeat the same restrictions in each pack.

The mod is an open source Forge and NeoForge project under the MIT License, with a source repository, an issue tracker and a wiki. Installation requires both sides: the server and every player need Entity Zoning Supervisor. TerraFirmaCraft is an optional dependency that adds its own mobs to the zoning rules when installed. Files cover 1.18.2, 1.20.1 and 1.21.1, with 2.0.0 for 1.20.1 as the latest Forge build and 3.0.2 for 1.21.1 as the latest NeoForge build.

Key features

  1. Config-driven spawning

    Mob spawning is controlled through config files, with no code changes needed to set the rules.

  2. Biome-based zoning

    Mobs can be allowed or blocked in specific biomes, so each area of a world follows its own mob set.

  3. Natural spawner hook

    Rules attach to the natural spawner, so vanilla spawn logic keeps running and only the zoning changes.

  4. Loot drop filtering

    Entity loot drops can be replaced, denied or filtered by rule, giving pack makers control over rewards.

Compatibility

Latest build for each game version and loader.

1.21.1Not available3.0.2
1.20.12.0.0Not available
1.18.21.0.4Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

TerraFirmaCraftTerraFirmaCraft (TFC) is a total conversion mod that overhauls and reinvents survival mode.
Optional

Use cases

Pack building

Pack makers can define mob restrictions once, save them as shared rule sets and reuse them across projects.

Who it’s for: Pack makers and server owners who want to control which mobs spawn where, and how their drops behave, without writing mod code.

How it compares

Full comparison

Mob Control is a Fabric, Forge and NeoForge mod for 1.20.1 – 26.1.2 that runs on client and server, under All rights reserved and not open source. MobSpawnController is a Fabric, Forge and NeoForge mod for 1.20.1 – 1.21.1, server required with client optional, also under All rights reserved. Advancement-Based Spawning is open source under the GNU Lesser General Public License v3.0 only, and it is server-side only across 1.19.2 – 1.21.1 on Fabric, Forge and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Entity Zoning SupervisorForge and NeoForge1.18.2 – 1.21.1Client and server2026-03-25
Mob ControlFabric, Forge and NeoForge1.20.1 – 26.1.2Client and server2026-07-17
MobSpawnControllerFabric, Forge and NeoForge1.20.1 – 1.21.1Server required, client optional2026-10-03
Advancement-Based SpawningFabric, Forge and NeoForge1.19.2 – 1.21.1Server-side only2026-01-08

Questions

Does Entity Zoning Supervisor need to be installed on the client?

Yes. A server running it needs every connecting player to have it too.

Which loaders does Entity Zoning Supervisor support?

The mod is published for Forge and NeoForge only. It has no Fabric build.

Does TerraFirmaCraft have to be installed?

No. TerraFirmaCraft is an optional dependency, so the zoning rules can be used without it.

In the catalog

Entity Zoning Supervisor is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Entity Zoning Supervisor is your free, open source, and easy to use solution for deciding what entities go where. It is great for packmaking or for personal use. Your config files live in the.minecraft/config/entity_zoning_supervisor folder. Empty config files will be generated if you launch the game to the main…
eerussianguy, on the Modrinth page

Official listing

Owner
eerussianguy
Published
2025-11-04
Updated on Modrinth
2026-03-25
Facts verified
2026-10-15

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