Energy Manipulation
Energy Manipulation is a magic data pack for Minecraft 1.20.2 – 1.20.4 that lets players create custom spells through a spell book, with energy types that fuel them.
What it does
The pack lets players cast spells from a spell book, and it can be extended with custom spells built inside the game. Spells draw on energy types such as sun, ground, soul and dark energy, and each type has its own starting structures. Five structures ship with the pack, one for each energy type, so a world has a place to begin.
Beyond the spell system, the pack adds sets of items that each carry a single variant of five energy. Energy-linked armor set effects combine with spells, and the caster armor offers protection and reduces the cost of the spells a player casts. A jar holds stored energy and makes it easier to carry a large amount.
The pack is published for Fabric, Forge and Quilt, with the Fabric, Forge and Quilt files all dated 0.30.1+mod for 1.20.4. It is a data pack for servers, and the server is the side that needs it; players may add it on the client. It is licensed under Creative Commons Attribution Non Commercial No Derivatives 4.0, so it is not open source. Its author suggests combining it with other data packs and resource packs by merging them with Weld, and the pack follows Smithed's conventions for better compatibility.
Key features
Spell book
A spell book lets players select and cast spells, and players can write their own custom spells with it.
Energy types
Sun, ground, soul and dark energy each fuel a different group of spells, and five starting structures use one energy type each.
Energy-linked items
Item sets carry a single energy variant, and their set effects work together with spells of the same energy.
Caster armor and jar
Caster armor reduces spell costs and adds protection, while a jar stores a large amount of energy for carrying.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners who want a spell system with custom spells, and players who enjoy magic progression built on energy types.
How it compares
Ethernano is a Forge mod for 1.20.1 – 1.20.6, with all rights reserved and a client and server environment. The Spell Library is a Fabric mod for 1.20.1 – 1.20.4, also all rights reserved and client and server. Energy Manipulation is a data pack with a server-side requirement, and both alternatives need the client too.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Energy Manipulation | Fabric, Forge and Quilt | 1.20.2 – 1.20.4 | Server required, client optional | 2024-03-20 |
| Ethernano | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-03-15 |
| The Spell Library | Fabric | 1.20.1 – 1.20.4 | Client and server | 2026-04-12 |
Questions
Does Energy Manipulation need to be installed on the client?
Which loaders does Energy Manipulation support?
Can Energy Manipulation be combined with other packs?
In the catalog
Energy Manipulation is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 13,907 mods support Minecraft 1.20.4.
Similar mods
What the author says
Beside the magic system, the pack adds a set of items, with one variant for each of the 5 energy types available.\ 5 structures are also added to the pack, one for each energy type, and they are the starting point for this pack. Each energy type is linked to a set of effects you can use in your spells.
Official listing
- Modrinth page
- modrinth.com/mod/energy-manipulation
- Owner
- Xylo_Datapacks
- Published
- 2023-11-13
- Updated on Modrinth
- 2024-03-20
- Facts verified
- 2026-10-15
