ModsFinder

Enemy Lock-On

by not.unnamed

Enemy Lock-On is a Fabric client mod that locks the camera onto nearby entities, with smooth, configurable tracking for combat targeting.

FabricClient-side onlyApache License 2.026.2

What it does

Pressing the default key activates normal targeting, which searches for a valid entity around the crosshair within the configured Detection Radius. Targets are prioritized by the current view direction, so a player can choose what to lock on instead of always getting the closest entity. Candidates are ranked by real three-dimensional distance from the player, and the configurable Maximum Target Distance sets the outer limit of the search. Entity-type filters decide which kinds of mobs count as valid.

Persistent Lock-On is a separate mode that keeps searching nearby enemies continuously and stays enabled until toggled off. Pressing ALT with the default key toggles it, and it can be fully enabled or disabled in the configuration menu. If the locked entity is killed or stops qualifying, Enemy Lock-On picks up a nearby substitute on its own, while the left and right arrow keys step through the candidates in either order. The mod is client-side only, so only the player's client needs it, and it requires Fabric API. It is licensed under the Apache License 2.0 and is not open source. Files are published for Fabric and 26.2 only.

Key features

  1. Smooth camera tracking

    The camera follows a locked entity smoothly, and the tracking speed can be adjusted in the configuration.

  2. Automatic retargeting

    When the current target dies, the mod acquires the nearest valid entity without any key press.

  3. Cycling between targets

    Arrow keys move the lock to the previous or next valid target, wrapping around in both directions.

  4. Lock marker and HUD

    A small square marks the point the mod tracks at the center of each locked hitbox, and the HUD shows the current lock-on state.

Compatibility

Latest build for each game version and loader.

26.20.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players who want targeted combat camera control in action-style fights on Fabric clients. Servers do not need the mod.

How it compares

Full comparison

Camera Lock is a Fabric client mod for 26.1 – 26.1.2, released under the MIT License and open source. Keypad Lock is open source under the GNU Lesser General Public License v3.0 only and needs both client and server for 1.21.4 – 26.2. Lock Your Inventory is not open source, is released under the MIT License and is a client mod for 26.2 – 26.3, a different purpose, but overlapping in version range.

ModLoadersGame versionsEnvironmentUpdated
Enemy Lock-OnFabric26.2Client-side only2026-08-19
Camera LockFabric26.1 – 26.1.2Client-side only2026-06-15
Keypad LockFabric1.21.4 – 26.2Client and server2026-06-20
Lock Your InventoryFabric26.2 – 26.3Client-side only2026-09-15

Questions

Does Enemy Lock-On need Fabric API?

Yes. Fabric API is a required dependency, so it must be installed next to Enemy Lock-On on the Fabric loader.

Does a server need Enemy Lock-On installed?

No. Servers do not need it; each player installs it for their own game.

Which game versions does Enemy Lock-On support?

The mod is published for 26.2 only, with the latest Fabric file being 0.1.2, released on 2026-08-19.

In the catalog

Enemy Lock-On is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Enemy Lock-On is a client-side Fabric mod that adds smooth, highly configurable entity lock-on targeting inspired by lock-on systems found in action games. Lock onto nearby entities, smoothly track them at full render speed, cycle between targets, automatically compensate for projectile drop, or enable a persistent…
not.unnamed, on the Modrinth page

Official listing

Owner
not.unnamed
Published
2026-08-19
Updated on Modrinth
2026-08-19
Facts verified
2026-10-15

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