DLC Manager
by CoZooo
With DLC Manager, players switch optional mod, resource pack and data pack content on and off from an in-game screen, without editing folders by hand.
What it does
The mod gives modpack players a UI where optional content is grouped into a list and can be enabled or disabled in one place. Entries cover mods, resource packs, data packs and other add-ons such as TACZ gun packs. Each entry can point to several paths, separated by commas, and paths are read relative to the modpack root unless an absolute path is given.
When a change is applied, the mod chooses how to take effect: changes to mods or TACZ content prompt a restart, while changes to other content trigger a resource reload. Required dependencies are Architectury API, Fabric Language Kotlin, Kotlin for Forge, MaFgLib and MaLiLib. The environment is client-side only, so the server does not need it, and the mod is published for Fabric, Forge and NeoForge with files for 1.20.1, 1.21 and 1.21.1, under All rights reserved and not open source.
Key features
In-game DLC manager screen
A dedicated screen lists optional content so players can see what is installed without leaving the game.
Single place to toggle content
Enabling and disabling DLC happens from one list, with no need to move files between folders.
Grouped list view
Entries are organized into groups, which keeps large modpacks with many add-ons easier to scan.
Apply mode by change type
Mod and TACZ changes are marked for a restart, and other changes reload resources, so the right action is shown.
Automatic tooltips
Hover tooltips describe each entry, and the DLC Root setting defines where paths start.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Modpack optional content
Modpack authors can ship extra packs as optional DLC that players turn on from the game.
TACZ gun packs
Gun packs for TACZ can be switched on or off in the same list as other content, with a restart prompt when needed.
Who it’s for: Players of modpacks that ship optional add-ons, and modpack authors who want those add-ons toggled in-game.
How it compares
SimCity Expansion is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that runs on client and server, under All rights reserved. Simple Mod Manager is a Fabric client-side mod for 1.21.7 – 26.3, also under All rights reserved. Git Pack Manager is open source under the MIT License for Fabric and NeoForge, and runs server-side only, covering 1.19.2 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DLC Manager | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-07-03 |
| SimCity Expansion | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-02 |
| Simple Mod Manager | Fabric | 1.21.7 – 26.3 | Client-side only | 2026-09-18 |
| Git Pack Manager | Fabric and NeoForge | 1.19.2 – 26.3 | Server-side only | 2026-09-27 |
Questions
Does DLC Manager need Architectury API?
Does the server need DLC Manager?
Which change needs a restart?
In the catalog
DLC Manager is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from CoZooo
Similar mods
What the author says
DLC Manager is an in‑game DLC management mod for modpacks. It lets players enable/disable optional content (mods, resource packs, data packs, TACZ gun packs, etc.) directly from the UI, and guides them to restart or reload resources when needed. All paths are relative to the modpack root unless absolute paths are…
Official listing
- Modrinth page
- modrinth.com/mod/dlc-manager
- Owner
- CoZooo
- Published
- 2026-01-11
- Updated on Modrinth
- 2026-07-03
- Facts verified
- 2026-10-15
