Deepslate Dungeons
by axialeaa
Deepslate Dungeons changes the block palette of underground strongholds and dungeons below y 0, replacing stone with deepslate variants.
What it does
Rooms and corridors generated below y 0 are built from deepslate instead of stone, so the walls match the depth they sit at. The palette is swapped in dungeon and stronghold rooms, which reduces visual clashes when a player is deep underground. Installation requires Fabric API, and the mod is open source under the GNU Lesser General Public License v3.0 only. It runs on client and server and is published for Fabric across 26.1 – 26.2.
Key features
Deepslate stronghold blocks
Strongholds and dungeons below y 0 use deepslate variants in place of stone block types.
Matching room palettes
Block palettes switch between dungeon and stronghold rooms, supporting environmental storytelling underground.
Command and gamerule options
Gamerules adjust the generation, and commands use the deepslate-dungeons namespace prefix.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Deepslate Dungeons need Fabric API?
Does the server need Deepslate Dungeons?
In the catalog
Deepslate Dungeons is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,894 mods support Minecraft 26.2.
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What the author says
Deepslate Dungeons improves the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground. There are a number of gamerules for you to use to make your…
Official listing
- Modrinth page
- modrinth.com/mod/deepslate-dungeons
- Owner
- axialeaa
- Published
- 2026-01-31
- Updated on Modrinth
- 2026-06-16
- Facts verified
- 2026-10-15
