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Deepslate Dungeons

by axialeaa

Deepslate Dungeons changes the block palette of underground strongholds and dungeons below y 0, replacing stone with deepslate variants.

FabricClient and serverGNU Lesser General Public License v3.0 onlyOpen source26.1 – 26.2

What it does

Rooms and corridors generated below y 0 are built from deepslate instead of stone, so the walls match the depth they sit at. The palette is swapped in dungeon and stronghold rooms, which reduces visual clashes when a player is deep underground. Installation requires Fabric API, and the mod is open source under the GNU Lesser General Public License v3.0 only. It runs on client and server and is published for Fabric across 26.1 – 26.2.

Key features

  1. Deepslate stronghold blocks

    Strongholds and dungeons below y 0 use deepslate variants in place of stone block types.

  2. Matching room palettes

    Block palettes switch between dungeon and stronghold rooms, supporting environmental storytelling underground.

  3. Command and gamerule options

    Gamerules adjust the generation, and commands use the deepslate-dungeons namespace prefix.

Compatibility

Latest build for each game version and loader.

26.22.0.0
26.1.21.0.0
26.1.11.0.0
26.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does Deepslate Dungeons need Fabric API?

Yes. Fabric API is a required dependency and must be installed alongside Deepslate Dungeons on Fabric.

Does the server need Deepslate Dungeons?

Yes. The server and every player need the mod installed.

In the catalog

Deepslate Dungeons is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Deepslate Dungeons improves the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground. There are a number of gamerules for you to use to make your…
axialeaa, on the Modrinth page

Official listing

Owner
axialeaa
Published
2026-01-31
Updated on Modrinth
2026-06-16
Facts verified
2026-10-15

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