ModsFinder

Death Drops

by Thumpbacker

Death Drops changes how many items a player loses when they die, with limits set per item class through gamerules and item tags.

FabricClient required, server optionalMIT LicenseOpen source26.2

What it does

The mod replaces the default rule that drops the whole inventory on death. Common items such as dirt and rotten flesh drop up to a full stack, regular items such as iron and gold ingots drop up to 32, and rare items such as diamonds and netherite ingots drop up to 16. Ultra rare items such as dragon eggs and nether stars never drop. Each limit can be changed with a gamerule, so server owners control how much is lost.

Armor and tools are not dropped on death. They take damage instead, until they break. Elytra, tridents, food and sticks drop only once they reach 1 durability. Item tags decide which items fall into each class, so modpacks can move items between classes. Players need the mod on their client, while a server can run without it.

Death Drops is published only for Fabric, for game version 26.2, with the 1.0.0 file dated 2026-07-05. It is open source under the MIT License and the source code is public.

Key features

  1. Tiered death drops

    Items are grouped into common, regular, rare and ultra rare classes, each with its own drop limit on death.

  2. Gamerule controls

    Gamerules set how items drop and the maximum number of each class lost, so the limits can be tuned per world.

  3. Item tags

    Item tags place items into drop classes, letting a modpack adjust which items belong where.

  4. Durability damage for gear

    Armor and tools take damage on death instead of dropping, and break after enough deaths.

Compatibility

Latest build for each game version and loader.

26.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hardcore-leaning survival

A world where death costs something but not an entire inventory, with rare items always protected.

Server rule sets

Server owners adjust the gamerules and tags so the drop rules match the rest of their server.

Who it’s for: Players who want a softer death penalty than losing everything, and server owners who want to set item loss by item class.

How it compares

Full comparison

Panda Death Ban is server-side only, open source under CC0 1.0 Universal, and published for Fabric across 1.21.11 – 26.3, so players can join without it. Death Log is server required with client optional, open source under the MIT License, and covers Fabric, Forge, NeoForge and Quilt for 26.2. Femur SMP Mod is client and server, under CC0 1.0 Universal, for 26.2, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
Death DropsFabric26.2Client required, server optional2026-07-05
Panda Death BanFabric1.21.11 – 26.3Server-side only2026-10-04
Death LogFabric, Forge, NeoForge and Quilt26.2Server required, client optional2026-08-08
Femur SMP ModFabric26.2Client and server2026-08-06

Questions

Which loader does Death Drops support?

Only Fabric. The latest file is 1.0.0 for 26.2, dated 2026-07-05.

Can the drop limits be changed?

Yes. The maximum number of each item class is set with gamerules, and which items belong to a class is set with item tags.

In the catalog

Death Drops is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

When dying you no longer loose your entire inventory. Now you only drop a random amount of each item on death. Easy items (i.e. Dirt, Rotten Flesh etc.) can drop up to a stack of items on death
Thumpbacker, on the Modrinth page

Official listing

Owner
Thumpbacker
Published
2026-06-25
Updated on Modrinth
2026-07-05
Facts verified
2026-10-15

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