Cybernetics: Cyberchems
by Perigrine3
Cybernetics: Cyberchems is an addon for the Cybernetics mod that adds six cyberchemical modifiers, which pair chemistry with the cybernetic implants.
What it does
Cyberchems augments biology with chemistry. It adds six cyberchemical modifiers, each taken as a substance that changes the player for a period. One modifier raises speed, strength, size and effects, and another grants a dodge chance capped at 90% along with immunity to wither. A black lace substance negates negative effects, at a cost in humanity, and a stim that can teleport the player to a random spot within a 64 by 64 grid.
The modifiers carry drawbacks as well. Roid Stim has a 10% chance of causing addiction when used, and addiction leaves the user shaky, weak and unable to fight. Addiction cannot be cleared through normal means: it wears off after 7 game days, or a full day of weakness and nausea clears it. Addiction also changes how villagers behave toward the player. The mod requires Cybernetics, which provides the implant system the modifiers are built around, and it runs on NeoForge for 1.21.1 only.
Servers that run it need every player to install it too. Cyberchems is open source under the MIT License, with its source code public. The author does not plan frequent updates, which are mostly bug fixes, but intends to add more cyberchems and welcomes suggestions for them.
Key features
Six cyberchemical modifiers
Six substances each apply a timed effect to the player, combining chemistry with the cybernetic implants.
Speed and strength boosts
One modifier raises speed, strength, size and active effects, and another grants scaling dodge chance capped at 90%.
Negating black lace
Black lace removes negative effects in exchange for humanity and grants immunity to wither.
Teleport stim
A stim teleports the player to a random location within a 64 by 64 grid as soon as it is used.
Addiction mechanic
Roid Stim carries a 10% addiction chance, and addiction weakens the user and changes villager behavior until it clears.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Create: Clockware Augments is a NeoForge addon for 1.21.1, open source under the MIT License, and also runs client and server. Cybernetics: Vanity is a NeoForge mod for 1.21.1, client and server, under All rights reserved. Cybernetic System is also a NeoForge mod for 1.21.1, client and server, under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Cybernetics: Cyberchems | NeoForge | 1.21.1 | Client and server | 2026-07-15 |
| Create: Clockware Augments | NeoForge | 1.21.1 | Client and server | 2025-10-21 |
| Cybernetics: Vanity | NeoForge | 1.21.1 | Client and server | 2026-08-15 |
| Cybernetic System | NeoForge | 1.21.1 | Client and server | 2026-06-24 |
Questions
Does Cyberchems need Cybernetics?
Does the server need Cyberchems installed?
How is addiction cleared?
In the catalog
Cybernetics: Cyberchems is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Perigrine3
Similar mods
What the author says
This is an addon mod for Cybernetics, by me, Perigrine3. It adds 6 Cyberchemical modifiers to enhance your gameplay, and unravel your mind! ROID - Enhances speed, strength, and size while effect is active.
Official listing
- Modrinth page
- modrinth.com/mod/cybernetics-cyberchems
- Owner
- Perigrine3
- Published
- 2026-04-22
- Updated on Modrinth
- 2026-07-15
- Facts verified
- 2026-10-15
