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Cybernetics: Cyberchems

by Perigrine3

Cybernetics: Cyberchems is an addon for the Cybernetics mod that adds six cyberchemical modifiers, which pair chemistry with the cybernetic implants.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Cyberchems augments biology with chemistry. It adds six cyberchemical modifiers, each taken as a substance that changes the player for a period. One modifier raises speed, strength, size and effects, and another grants a dodge chance capped at 90% along with immunity to wither. A black lace substance negates negative effects, at a cost in humanity, and a stim that can teleport the player to a random spot within a 64 by 64 grid.

The modifiers carry drawbacks as well. Roid Stim has a 10% chance of causing addiction when used, and addiction leaves the user shaky, weak and unable to fight. Addiction cannot be cleared through normal means: it wears off after 7 game days, or a full day of weakness and nausea clears it. Addiction also changes how villagers behave toward the player. The mod requires Cybernetics, which provides the implant system the modifiers are built around, and it runs on NeoForge for 1.21.1 only.

Servers that run it need every player to install it too. Cyberchems is open source under the MIT License, with its source code public. The author does not plan frequent updates, which are mostly bug fixes, but intends to add more cyberchems and welcomes suggestions for them.

Key features

  1. Six cyberchemical modifiers

    Six substances each apply a timed effect to the player, combining chemistry with the cybernetic implants.

  2. Speed and strength boosts

    One modifier raises speed, strength, size and active effects, and another grants scaling dodge chance capped at 90%.

  3. Negating black lace

    Black lace removes negative effects in exchange for humanity and grants immunity to wither.

  4. Teleport stim

    A stim teleports the player to a random location within a 64 by 64 grid as soon as it is used.

  5. Addiction mechanic

    Roid Stim carries a 10% addiction chance, and addiction weakens the user and changes villager behavior until it clears.

Compatibility

Latest build for each game version and loader.

1.21.11.0.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Create: Clockware Augments is a NeoForge addon for 1.21.1, open source under the MIT License, and also runs client and server. Cybernetics: Vanity is a NeoForge mod for 1.21.1, client and server, under All rights reserved. Cybernetic System is also a NeoForge mod for 1.21.1, client and server, under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Cybernetics: CyberchemsNeoForge1.21.1Client and server2026-07-15
Create: Clockware AugmentsNeoForge1.21.1Client and server2025-10-21
Cybernetics: VanityNeoForge1.21.1Client and server2026-08-15
Cybernetic SystemNeoForge1.21.1Client and server2026-06-24

Questions

Does Cyberchems need Cybernetics?

Yes. Cyberchems is an addon, and it requires Cybernetics to function. Both mods should be installed on NeoForge for 1.21.1.

Does the server need Cyberchems installed?

Yes. Installation covers the server and each player's game.

How is addiction cleared?

Addiction cannot be cleared through normal means. It wears off after 7 game days, or a full day of weakness and nausea clears it.

In the catalog

Cybernetics: Cyberchems is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This is an addon mod for Cybernetics, by me, Perigrine3. It adds 6 Cyberchemical modifiers to enhance your gameplay, and unravel your mind! ROID - Enhances speed, strength, and size while effect is active.
Perigrine3, on the Modrinth page

Official listing

Owner
Perigrine3
Published
2026-04-22
Updated on Modrinth
2026-07-15
Facts verified
2026-10-15

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