ModsFinder

Cyber Craft Remake

by bee47298

Cyber Craft Remake is a Forge remake of the first cyber implant mod for Minecraft 1.20.1, with implants, cyborg mobs and a merchant profession that sells augmentations.

ForgeClient and serverAll rights reserved1.20.1

What it does

Cyber Craft Remake brings cybernetic implants into the world, together with the structures, blocks and mobs tied to them. Players can implant themselves, other players and mobs, and an implanted mob may become a cyborg that is far more dangerous than its base form. Implants can also cause cyberpsychosis, so installing many of them carries consequences, and the game does not let players run from every penalty.

The mod uses unique mechanics built around actions and their consequences. Striking a villager can start a robbery, after which building turrets open fire on the player. Villagers who trade in augmentations form a new profession, and the mod also includes implant loot that drops from mobs, with dropping and cyborg spawn rates set in the config. Its gamerule saveCyberimplants keeps a player's implants after death.

Cyber Craft Remake requires Geckolib and Kleiders Custom Renderer API, and it runs on client and server, so the server and every player need it. It is published for Forge only, for Minecraft 1.20.1, and the code is under All rights reserved, so it is not open source.

Key features

  1. Cybernetic implants

    Players and mobs can receive implants, and some implants carry consequences such as cyberpsychosis.

  2. Cyborg mobs

    Mobs can become cyborgs with stronger stats, and a config option sets how many appear at the start of a world.

  3. Augmentation merchants

    A new villager profession sells augmentations, so players can buy the implants they want.

  4. Consequence mechanics

    Attacking a villager can trigger a robbery and turrets that open fire, so actions carry lasting results.

  5. Configurable drop and spawn rates

    Implant drop chance, the points mobs can receive and the cyborg spawn rate are all set in the config.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.11.1.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Kleiders Custom Renderer APIAPI for adding textures and models over players with MCreator Mods!
Required
GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required

How it compares

Full comparison

Cyborg Robot Chicken: Returns is a Forge mod for 1.20.1 that shares the client and server environment of Cyber Craft Remake, and it is not open source under All rights reserved. Zoe Isn't Cyberpunk is also a Forge mod for 1.20.1 with the same environment, released under the Apache License 2.0 and not open source. [CS] Augmentations covers both Forge and NeoForge for 1.20.1 and is open source under the MIT License, so it can run on either loader.

ModLoadersGame versionsEnvironmentUpdated
Cyber Craft RemakeForge1.20.1Client and server2026-07-19
Cyborg Robot Chicken: ReturnsForge1.20.1Client and server2026-05-19
Zoe Isn't CyberpunkForge1.20.1Client and server2025-11-23
[CS] AugmentationsForge and NeoForge1.20.1Client and server2026-03-08

Questions

Which mods must be installed alongside Cyber Craft Remake?

Geckolib and Kleiders Custom Renderer API are required dependencies, and both must be installed next to the mod.

Does Cyber Craft Remake have to be installed on the server?

Yes. Installation covers the server and each player's game.

Does the gamerule saveCyberimplants keep implants after death?

Yes. When it is set to true, a player's implants are saved after death.

In the catalog

Cyber Craft Remake is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

EN: This mod adds cybernetic implants to your world, along with related structures, blocks, and mobs. The mod focuses on unique mechanics: the ability to implant implants into anyone (even mobs from other mods) and cyberpsychosis. Now, from the very beginning of Survival until the end, mobs labeled "Cyber" will spawn…
bee47298, on the Modrinth page

Official listing

Owner
bee47298
Published
2026-07-04
Updated on Modrinth
2026-07-19
Facts verified
2026-10-15

Tags