Zoe Isn't Cyberpunk
by v4mi
Zoe Isn't Cyberpunk, a Forge mod for 1.20.1, adds implants, custom weapons, software, mobs and bosses to Minecraft, themed on the Cyberpunk franchise.
What it does
The mod takes ideas from the Cyberpunk 2077, Cyberpunk RED and Edgerunners works and implements them in its own way. It is not affiliated with those franchises; it is only inspired by them. Implants, custom weapons, custom software, custom mobs including two bosses, and a set of building blocks make up the content.
Players equip implants that can be crafted at higher quality, and each implant takes up capacity that has to be managed. Software boosts the power of equipped implants, and mechanical mobs, especially bosses, take extra damage when the player has implants fitted. The mod is recommended for multiplayer.
Forge is the only loader covered, and the mod is published for 1.20.1 alone. A server running it needs every connecting player to have it too. The code is under the Apache License 2.0, and the project is not open source. It was built with MCreator, and the author plans to move to hand-written code later while MCreator stays the main method for now.
Key features
Implants with capacity limits
Implants are crafted and equipped, and their total capacity limits how many a player can run at once.
Software and boosted power
Installed software increases implant power while it is equipped or in use.
Custom mobs and bosses
Mechanical enemies include two bosses, which take more damage from players with implants equipped.
Configurable implants
A config.toml file and a zoe folder hold general settings and per-implant options, including turning single implants off.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer servers
Server owners can run the mod for groups, with implant and software settings shared by all players.
Who it’s for: Players who want a cyberpunk-style progression with implants and boss fights on Forge 1.20.1, and server owners who can edit JSON and TOML files before starting a world.
How it compares
Cyber Craft Remake is a Forge mod for 1.20.1 with a client and server environment, under All rights reserved and not open source. Cyberimplants is also Forge 1.20.1, client and server, under a custom license and not open source. Tacticool Equipment is Forge 1.20.1, client and server, under the MIT License and open source, so its code can be read and reused.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Zoe Isn't Cyberpunk | Forge | 1.20.1 | Client and server | 2025-11-23 |
| Cyber Craft Remake | Forge | 1.20.1 | Client and server | 2026-07-19 |
| Cyberimplants | Forge | 1.20.1 | Client and server | 2024-07-15 |
| Tacticool Equipment | Forge | 1.20.1 | Client and server | 2026-04-17 |
Questions
Does Zoe Isn't Cyberpunk need to be installed on the server?
Can implant settings be changed on an existing world?
Which Minecraft version does the mod support?
In the catalog
Zoe Isn't Cyberpunk is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from v4mi
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What the author says
### Summary: Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (*Influences include* Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way. Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks…
Official listing
- Modrinth page
- modrinth.com/mod/zoe-isnt-cyberpunk
- Owner
- v4mi
- Published
- 2023-09-20
- Updated on Modrinth
- 2025-11-23
- Facts verified
- 2026-10-15
