Create: Solar Powered
by Hachiro
With Create: Solar Powered, a solar panel and a set of sun-driven blocks feed Forge Energy into the Create ecosystem, with sunglasses, growth lamps and a sculk panel as extra pieces.
What it does
Solar harnessing is the core of the mod: a panel placed under open sky turns sunlight into electricity. The power is delivered as Forge Energy, so the addon can be connected to Create setups and to any other machine that reads that energy type. Create is required, and Curios API is optional for wearing the sunglasses in the head slot.
Several other blocks and items are part of the package. Growth lamps speed up crop growth in an 11×11 square, can be switched by a redstone signal, share energy with adjacent lamps and burn nearby undead mobs. Sculk panels generate experience points at night, with a higher rate under a fuller moon, and experience can be bottled from them. Sunglasses give a constant fire resistance effect that drains durability when the wearer is hit by fireballs, and endermen become angry when they are worn.
The mod is client and server, so the server and every player need it. Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1, under the MIT License, and the source code is open. The author notes that a rewrite is in progress and that more features are planned.
Key features
Sun-powered energy
Solar panels turn daylight into Forge Energy for use in Create machinery and other energy-consuming blocks.
Growth lamps
Lamps boost random crop growth in an 11×11 area, store up to 1 kFE and share energy with neighboring lamps.
Sculk experience panels
Sculk panels produce experience points at night, faster during a fuller moon, and bottle experience with an empty glass bottle.
Sunglasses
Worn in the head slot, the sunglasses grant constant fire resistance and make endermen angry, and their durability wears down when hit by fireballs.
Enchantment Industry support
With Enchantment Industry installed, a mechanical pump can extract liquid experience from beneath the sculk panels.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
How it compares
Solar Helmet covers 1.18 – 1.21.8 for Forge and NeoForge and is open source under the GNU Lesser General Public License v3.0 only, so it reaches more game versions than this mod. Sunglasses is NeoForge only, for 1.21.1, under the GNU Affero General Public License v3.0 or later, and it is open source, so it works without Forge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Create: Solar Powered | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-04-17 |
| Solar Helmet | Forge and NeoForge | 1.18 – 1.21.8 | Client and server | 2025-09-30 |
| Sunglasses | NeoForge | 1.21.1 | Client and server | 2026-06-13 |
Questions
Does Create: Solar Powered need Create?
Do the sunglasses need Curios API?
Is the mod installed on both sides?
In the catalog
Create: Solar Powered is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Create Solar Powered is an addon for Create that let's you utilize the sun to generate Forge Energy. Crafts & Additions is recommended to be used alongside this addon, though any mod that let's you transfer, store and convert Forge Energy into Rotation will do. The mod is currently undergoing a rewrite with a lot of…
Official listing
- Modrinth page
- modrinth.com/mod/create-solar-powered
- Owner
- Hachiro
- Published
- 2026-03-27
- Updated on Modrinth
- 2026-04-17
- Facts verified
- 2026-10-15
