ModsFinder

Solar Helmet

by canitzp

Solar Helmet puts a solar panel into a helmet, so wearing it charges Forge Energy while the wearer stands in sunlight.

ForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.18 – 1.21.8

What it does

A solar helmet module is applied to a helmet, and the helmet then gets a new tooltip text that appears when it is worn. Crafting the module together with a helmet produces the solar version. While the wearer is in direct sunlight, the helmet generates energy at a default rate of 15 FE per tick, and the maximum production is capped by that value. Energy is stored internally and cannot be taken out of the helmet itself, so a battery placed in the inventory is the only way to extract it, and the transfer limit decides how quickly a battery can be drained.

The helmet follows the in-game day cycle. The daytime value runs from 0 to 24000 for one day, and the day starts at a count of 24000 plus 6000. Solar Helmet is open source under the GNU Lesser General Public License v3.0 only, and it is published for Forge and NeoForge across 15 release versions, 1.18 – 1.21.8. A server running it needs every connecting player to have it too.

Key features

  1. Solar helmet module

    A module can be applied to any helmet, turning it into a solar helmet with a changed tooltip.

  2. Sunlight charging

    Direct sunlight produces FE per tick in the wearer's helmet, with the default rate set at 15 FE per tick.

  3. Internal energy storage

    Generated energy is stored in the helmet and can be moved out only by a battery placed in the inventory.

  4. Daytime cycle

    Production follows the in-game daytime value, which counts through one day of 24000 ticks.

Compatibility

Latest build for each game version and loader.

1.21.x3 of 3 versions with builds
1.21.8Not available218.0.0
1.21.1Not available210.0.1
1.21Not available210.0.1
1.20.x5 of 5 versions with builds
1.20.6Not available206.0.1
1.20.4Not available204.0.0
1.20.2Not available202.0.0
1.20.147.0.1Not available
1.2046.0.0Not available
1.19.x4 of 4 versions with builds
1.19.445.3.0Not available
1.19.344.0.0Not available
1.19.243.3.0Not available
1.1941.0.1Not available
1.18.x3 of 3 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Portable power on foot

A player exploring a world can keep a battery charged by wearing a solar helmet during the day.

Early-game energy

Players who want a small energy source before building a larger grid can rely on the helmet's output.

Who it’s for: Players who use Forge Energy machines and want a wearable source of power, and server owners who want the helmet available on a multiplayer world.

Questions

Does Solar Helmet need a battery to store its energy?

Energy is stored inside the helmet, but it can only be taken out by a battery placed in the inventory, so a battery is needed to use the power.

Which loaders does Solar Helmet support?

Forge and NeoForge are both supported, and the latest NeoForge file is 218.0.0 for 1.21.8.

Does Solar Helmet need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

In the catalog

Solar Helmet is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 17,695 mods support Minecraft 1.21.8.

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What the author says

This mod adds a little item, the "Solar helmet module", which can be applied to any helmet, that uses the default implementation from Minecraft. When crafting together with a helmet, the helmet gets a new tooltip text and while you're wearing it in your helmet slot, it produces energy. The energy is internally stored…
canitzp, on the Modrinth page

Official listing

Owner
canitzp
Published
2022-02-13
Updated on Modrinth
2025-09-30
Facts verified
2026-10-15

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