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Miniature Power Plant

by canitzp

Miniature Power Plant is a Forge and NeoForge technology mod in which players assemble a small generator from modules, carrier and upgrades.

ForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.18.2 – 1.21.1

What it does

Players craft a carrier, then attach modules and upgrades to it to build a simple power plant that generates energy. Modules differ in how they produce power: a solar module is weakened when shaded, while another module consumes grass and leaves to generate energy. Temperature and water upgrades change the output of the modules they are attached to, and an energy meter with a battery slot shows what the plant is producing.

The interface is split into five parts across the top, bottom and center of the screen. A statistics view lists every effect and energy production penalty, and a bar shows each module's depletion rate, from 0% to 150%, with colors marking the ranges. Upgrades raise or lower that rate, and a hover readout gives the exact stored energy, generation per tick and energy wasted in the last tick. The carrier pulls energy into its own buffer, but only items that can handle energy belong in the item slot.

The mod is client and server, so the server and every player need it. It is released under the GNU Lesser General Public License v3.0 only and is open source, with public source code and an issue tracker. Its latest files are 47.0.1 for Forge 1.20.1 and 210.0.0 for NeoForge 1.21.1, and builds cover 1.18.2 – 1.21.1 in 11 release versions.

Key features

  1. Modular power plant

    Carriers accept modules and upgrades in fixed slots, and the combined setup forms the generator.

  2. Depletion rate bar

    A color bar shows each module's depletion rate from 0% to 150%, with values above 100% shown in red.

  3. Statistics view

    A statistics screen lists the energy production penalties and boosts that apply to each module.

  4. Energy readouts

    Hovering over the plant shows exact stored energy, generation per tick and energy wasted in the last tick.

Compatibility

Latest build for each game version and loader.

1.21.x2 of 2 versions with builds
1.21.1Not available210.0.0
1.21Not available210.0.0
1.20.x4 of 4 versions with builds
1.20.6Not available206.0.1
1.20.4Not available204.0.1
1.20.2Not available202.0.0
1.20.147.0.1Not available
1.19.x4 of 4 versions with builds
1.19.445.0.0Not available
1.19.344.0.0Not available
1.19.243.0.0Not available
1.1941.0.1Not available
1.18.x1 of 1 version with builds
1.18.240.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Miniature Power Plant need to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which loaders does Miniature Power Plant support?

It is published for Forge and NeoForge. The latest Forge file is 47.0.1 for 1.20.1, and the latest NeoForge file is 210.0.0 for 1.21.1.

Can the carrier hold any item in its slot?

No. The item slot only accepts items able to handle energy, but acceptance does not mean the item will receive energy, so players should check what they insert.

In the catalog

Miniature Power Plant is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

You just have to craft and place the carrier, which can hold up to three modules and three upgrades, as well as 20kFE. By adding the modules, you can create a simple power plant. Any module has it pros and cons, for example the solar modules works best in direct sunlight, but is affected by bad weather. But to find…
canitzp, on the Modrinth page

Official listing

Owner
canitzp
Published
2022-05-31
Updated on Modrinth
2024-06-19
Facts verified
2026-10-15

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