ModsFinder

Create: No Unlimited Energy

by plagness

Create: No Unlimited Energy turns Create's water and wind power into an engineering problem, letting players build dams and windmills that make energy only from real flow and gusts.

FabricClient or server, optionalMIT LicenseOpen source1.20.1

What it does

Water wheels in this mod run only on real current, and their output scales with flow strength. A dam with many working wheels clustered together pays off more than the sum of its parts, so a single wheel parked in a puddle produces little. Closed pump-to-wheel loops are kept from becoming a perpetual motion source, since generating consumes some water intake.

Wind power follows the weather. A windmill's rotor speed tracks live gusts and the day and night cycle, so stable water flow is the dependable backbone while wind is variable and swingy. The mod depends on Create Fabric and Flowing Fluids, and CC: Tweaked is optional for automation. Either side can run it, and neither needs it, and it is open source under the MIT License, released for 1.20.1 only.

Key features

  1. Real water flow

    Water wheels respond to actual current, so a dam must be built to make useful power.

  2. Dam coherence multiplier

    Clustered wheels in one dam gain output, and the goggle readout shows the multiplier for a 9-wheel dam.

  3. Live wind

    Windmill rotors follow gusts and the day and night cycle instead of a fixed output.

  4. ComputerCraft telemetry

    Peripherals expose live readings from wheels and windmills, for dashboards and monitors driven by CC: Tweaked.

Compatibility

Latest build for each game version and loader.

1.20.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Create FabricBuilding Tools and Aesthetic Technology
Required
Flowing FluidsGives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.
Required

Optional 1

CC: TweakedComputerCraft fork adding programmable computers, turtles and more to Minecraft.
Optional

Use cases

Hydroelectric dam

Players can arrange wheels across a flowing river or a dammed channel and watch output rise as more wheels cluster.

Wind farm logic

Windmills can be grouped and monitored so that wind variation is tracked and balanced against steadier sources.

Who it’s for: Players who use Create for power and want generation to depend on real engineering, and server owners who automate their plants with ComputerCraft.

How it compares

Full comparison

Create: Goggles Show RPM works on either side, and neither needs it, and it is open source under the Apache License 2.0, with files for Fabric, Forge and NeoForge across 1.20.1 – 1.21.1. CCCCC needs a client and server install under the MIT License for the same version range, and Re:Plethora is also open source under the MIT License but only published for Fabric, across 1.20 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Create: No Unlimited EnergyFabric1.20.1Client or server, optional2026-06-16
Create: Goggles Show RPMFabric, Forge and NeoForge1.20.1 – 1.21.1Client or server, optional2026-05-23
CCCCCFabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-08-05
Re:PlethoraFabric1.20 – 1.21.1Client and server2026-10-15

Questions

Does Create: No Unlimited Energy need Flowing Fluids?

Yes. Flowing Fluids is a required dependency alongside Create Fabric, and both must be installed for the mod to load.

Do servers need this mod installed?

Not necessarily. Either side can run it, and neither needs it, so a server can run without the mod.

Is CC: Tweaked required?

No. CC: Tweaked is optional, and it is only needed to read live telemetry from wheels and windmills through peripherals.

In the catalog

Create: No Unlimited Energy is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Make power in Create something you engineer, not something you plop down. NUE ties Create's kinetics to genuinely flowing water (Flowing Fluids) and a touch of ComputerCraft, turning energy generation into a real engineering problem: build a hydroelectric dam, a wind farm, and the logic that runs them — instead of a…
plagness, on the Modrinth page

Official listing

Owner
plagness
Published
2026-06-16
Updated on Modrinth
2026-06-16
Facts verified
2026-10-15

Tags