Climate Based Growth
by EineNT
Climate Based Growth changes how quickly crops and saplings grow by tying the rate to the temperature of the biome a plant sits in.
What it does
Each plant has a preferred climate. Growth runs fastest when the biome temperature matches that climate, slightly faster in a favorable climate, and significantly slower in a poor one. The change follows a smooth curve, so growth speed falls off gradually as the temperature moves further from the plant's sweet spot, rather than jumping between fixed steps.
The mod only changes the growth logic of plants that already exist in the game. It adds no new items or blocks. Nether wart, fungi, chorus and flowers follow the same rules.
Climate Based Growth runs on the server only, so clients need nothing installed to play on a server that runs it, though they will see the effects. It targets Fabric for 1.21.11, with the latest file dated 2026-01-12, and is released under CC0 1.0 Universal, which is not an open source license.
Key features
Biome-based growth speed
Plants grow at a rate determined by the temperature of the biome they grow in, not at the same speed everywhere.
Favorable climates
Each plant has a favorite climate, such as desert for cactus or snowy taiga for spruce, where growth is slightly faster.
Poor climates
In a climate a plant does not like, growth is significantly slowed down, so plants need a suitable biome to grow well.
Smooth scaling
Growth speed scales continuously with temperature, so the transition from sweet spot to poor climate has no sudden steps.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
ClimateCraft is a Fabric mod for 1.21 – 1.21.11 that is server-side only and open source under the MIT License. Fast Saplings is for 1.21.4 only and needs both the client and the server, under the MIT License, and it is not open source. Auto saplinging covers Fabric, Forge, NeoForge and Quilt for 1.21 – 1.21.4, and its server must run while clients may stay without it, also under the MIT License and not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Climate Based Growth | Fabric | 1.21.11 | Server-side only | 2026-01-12 |
| ClimateCraft | Fabric | 1.21 – 1.21.11 | Server-side only | 2026-04-03 |
| Fast Saplings | Fabric | 1.21.4 | Client and server | 2026-05-31 |
| Auto saplinging | Fabric, Forge, NeoForge and Quilt | 1.21 – 1.21.4 | Server required, client optional | 2024-12-04 |
Questions
Does a player need Climate Based Growth installed to join a server that runs it?
Does Climate Based Growth add new crops or saplings?
Which game versions does the mod support?
In the catalog
Climate Based Growth is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
This mod makes plant growth dependent on biome temperature. Instead of plants growing at the same speed everywhere, they now have a preferred climate. How it works: Optimal Temperature: If a plant is in its favorite climate (e.g., Cactus in a Desert or Spruce in a Snowy Taiga), it grows slightly faster than vanilla…
Official listing
- Modrinth page
- modrinth.com/mod/climate-based-growth
- Owner
- EineNT
- Published
- 2026-01-12
- Updated on Modrinth
- 2026-01-12
- Facts verified
- 2026-10-15
